Description:
"There's no rest for the wicked..."
"Wickedly Restless" is an alternate version of my map, "Mountainous".
I was bored and wanted to see what my mountain map would be like if I flooded it with water and made it into a naval map.
It's amazing what you can create just by switching out the cliff tiles with water cliff tiles.
Originally, I was going to call the map, "Mountainous Archipelago" but, I was suddenly recalled a map that felt similar to this one.
In Red Alert 2, there was a map called, "No Rest for the Wicked". It featured a mess of cliff islands that were tightly packed together with navy combat playing a big role. The map also featured bridges but, the one only aspect I really drew from was the maze of islands.
Like Mountainous, Wickedly Restless is very claustrophobic except this time with boats and submarines.
I left some wolves on the map somewhere. Have fun watching out for them.
The map works better for online than offline but, you can try playing against the AI. Just don't expect it to put up much of a fight.
Edit map info
Reports of Wickedly Restless
Lint check for release-20171014
Lint check for release-20170421
Lint check for release-20161019
Lint check for release-20160508
OpenRA.Utility(1,1): Error: Actor t14.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t16.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t12.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t01.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t08.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t11.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t17.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t07.husk is not defined by any rule.
Errors: 9
Previous revision | Revision | Next revision |
---|---|---|
3 |