Description:
"Coast, Cape, Cove, Conquer"
I made "Four Cs" with the intent of making it as naval combat heavy as possible.
All five of the continents feature plenty of beach space for staging land invasions, coves for D-Day-esque surprise raids, capes to position artillery and AA guns, and enough resources to keep each team from ever running out.
The continents also have plenty of space outside of the starting areas to allow invaders to setup staging areas for land attacks.
Each continent also features 2 Oil Derricks and a single AA gun between them to provide light defense against air attacks.
There's also enough room within each starting build zone to place naval structures.
I didn't go too crazy with civilian settlements like I had in my other maps but, I did try to imply that the map is in some vague unspecific area of Japan because I'm obsessed with the idea that there was still a Pacific theater during the events of the first Red Alert and we never got to see it (the insultingly satirical depiction in Red Alert 3 doesn't count).
The center of the map is open for large scale naval battles with no obstacles to get in the way.
This map was actually so large that I needed to splice two screenshots together to make a preview map.
----Know Issues----
- The Normal AI will always build enough land units that hug the coast to go for out-of-reach targets to the point that they will lag the game with overstacked commands that can't be followed.
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