Description:
"As GDI and NOD forces converged on a valley in an uncharted area of Europe, a sense of unease arose among the ranks as they stumbled upon the ruins of a town seemingly forgotten by time. Without any signs of civilian presence in the area, both factions hesitantly deployed their troops in hopes of quelling the eerie silence with the sounds of combat."
I wanted to make another atmospheric map (like Tainted Soil) so I came up with the idea for a European ghost town that was intended to serve as a town that was massacred by the Soviets during the Second World War. I wanted to play with the idea of the merging timelines after the removal of Hitler by hinting at the possibility that Stalin ordered for a town to be decimated and its existence removed from the records.
I kind of wish there was damaged Red Alert buildings as props for Tiberian Dawn; similar to how TD buildings appeared as ruins in Tiberian Sun. That way I could actually add more backstory to the map (outside of the description).
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Reports of Eerie Silence
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OpenRA.Utility(1,1): Error: Actor t12.husk is not defined by any rule.
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OpenRA.Utility(1,1): Error: Actor tc05.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t12.husk is not defined by any rule.
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OpenRA.Utility(1,1): Error: Actor t12.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t07.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t07.husk is not defined by any rule.
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OpenRA.Utility(1,1): Error: Actor t12.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc04.husk is not defined by any rule.
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OpenRA.Utility(1,1): Error: Actor t11.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t15.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc04.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc02.husk is not defined by any rule.
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OpenRA.Utility(1,1): Error: Actor t15.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t14.husk is not defined by any rule.
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