Description:
This is my remake of the map, Walls, from Command & Conquer: Renegade and Renegade X.
As accustomed to the actual map, both bases have walls with three openings.
Due to the map's relatively small size and lack of space for Tiberium fields, I tried to compensate by adding an Oil Derrick to both of the bases as well as one in the center of the map where the 'mystery crate' would have spawned.
The map is a relatively faithful recreation as I went the extra step for authenticity by placing all of the rocks and boulders where they were in the original map.
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This is the first in a series of remakes I plan on making for Tiberium Dawn.
I'm planning on creating re-imaginations of all of the Renegade multiplayer maps to see how they play on an RTS grand scale as opposed to the FPS scale that they were intended for.
NOTES:
- Added an Oil Derrick to both of the bases barricaded with fences/sandbags according to their respective faction side of the map. They are also bound to the player assigned to that location.
- Widened the main gateway due to AI's tendency to trap itself by placing defenses in the middle of it.
- Removed sandbags/fences from far ends of walls (again) to prevent AI from trapping itself.
- Walls are now owned by player(s) based on chosen spawn location.
- Reduced Tiberium regeneration from 3x to 2x to prevent unintentional Tiberium field overflows.
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Reports of Walls v3
Lint check for release-20161019
Lint check for release-20160508
OpenRA.Utility(1,1): Error: Actor t18.husk is not defined by any rule.
Errors: 2
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Woah, it's nice!
Thanks (: