Normandy
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Lua map
This map includes Lua scripting logic.
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Description:
Russia has been trying to invade Normandy which has left it desolated. Repair the structures in the forward outpost and hold out against the Russian invasion. Reinforcements are on their way; make use of any resources you can find.
Be wary of Russian paratroopers as they will try to destroy any target of opportunity.
Good Luck Commander!
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Reports of Normandy
Lint check for release-20151224
OpenRA.Utility(1,1): Warning: The player Neutral owning the world should not have any allies or enemies.
Lint check for release-20150919
OpenRA.Utility(1,1): Error: OpenRA.Mods.Common.Lint.CheckRevealFootprint failed with exception: System.InvalidOperationException: TypeDictionary contains multiple instances of type `OpenRA.Traits.IOccupySpaceInfo`
at OpenRA.Primitives.TypeDictionary.Get (System.Type t, Boolean throwsIfMissing) [0x0006f] in /Web/openra/engine/release-20150919/OpenRA.Game/Primitives/TypeDictionary.cs:69
at OpenRA.Primitives.TypeDictionary.GetOrDefault[IOccupySpaceInfo] () [0x0000d] in /Web/openra/engine/release-20150919/OpenRA.Game/Primitives/TypeDictionary.cs:50
at OpenRA.Mods.Common.Lint.CheckRevealFootprint.Run (System.Action`1 emitError, System.Action`1 emitWarning, OpenRA.Map map) [0x00079] in /Web/openra/engine/release-20150919/OpenRA.Mods.Common/Lint/CheckRevealFootprint.cs:33
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.Run (OpenRA.ModData modData, System.String[] args) [0x001e0] in /Web/openra/engine/release-20150919/OpenRA.Mods.Common/UtilityCommands/CheckYaml.cs:84
OpenRA.Utility(1,1): Warning: The player Neutral owning the world should not have any allies or enemies.
Errors: 1
at OpenRA.Primitives.TypeDictionary.Get (System.Type t, Boolean throwsIfMissing) [0x0006f] in /Web/openra/engine/release-20150919/OpenRA.Game/Primitives/TypeDictionary.cs:69
at OpenRA.Primitives.TypeDictionary.GetOrDefault[IOccupySpaceInfo] () [0x0000d] in /Web/openra/engine/release-20150919/OpenRA.Game/Primitives/TypeDictionary.cs:50
at OpenRA.Mods.Common.Lint.CheckRevealFootprint.Run (System.Action`1 emitError, System.Action`1 emitWarning, OpenRA.Map map) [0x00079] in /Web/openra/engine/release-20150919/OpenRA.Mods.Common/Lint/CheckRevealFootprint.cs:33
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.Run (OpenRA.ModData modData, System.String[] args) [0x001e0] in /Web/openra/engine/release-20150919/OpenRA.Mods.Common/UtilityCommands/CheckYaml.cs:84
OpenRA.Utility(1,1): Warning: The player Neutral owning the world should not have any allies or enemies.
Errors: 1
Lint check for release-20150614
Lint check for git-95f0918
OpenRA.Utility(1,1): Error: Failed with exception: OpenRA.YamlException: Required field `Categories` not found in map.yaml
at OpenRA.MapField.Deserialize (OpenRA.Map map, System.Collections.Generic.List`1 nodes) [0x00136] in /home/servers/servers/tmp/bleed/OpenRA.Game/Map/Map.cs:128
at OpenRA.Map..ctor (OpenRA.ModData modData, IReadOnlyPackage package) [0x000d2] in /home/servers/servers/tmp/bleed/OpenRA.Game/Map/Map.cs:317
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.Run (OpenRA.ModData modData, System.String[] args) [0x00000] in:0
at OpenRA.MapField.Deserialize (OpenRA.Map map, System.Collections.Generic.List`1 nodes) [0x00136] in /home/servers/servers/tmp/bleed/OpenRA.Game/Map/Map.cs:128
at OpenRA.Map..ctor (OpenRA.ModData modData, IReadOnlyPackage package) [0x000d2] in /home/servers/servers/tmp/bleed/OpenRA.Game/Map/Map.cs:317
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.Run (OpenRA.ModData modData, System.String[] args) [0x00000] in
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Comments for revision 4:
Mod:
RA
File Size:
93.1 KB
Type:
MISSION
Uploader:
Players:
1
Tileset:
DESERT
Size:
60x60
MapFormat:
7
Published:
Mar. 31 - 2016
Downloading:
Parsed by: release-20151224
Lint check status:
release-20151224
release-20150919
pass
release-20150614
git-95f0918
Rating:
0.0
Viewed:
857
Downloaded:
218
Played:
0
On the latest playtest, I receive the below error around 20 seconds after the mission has started.
Fatal Lua Error: [string "BindingSupport.lua"]:30: Uncaught CLR exception at Lua->CLR boundary:
...
Eluant.LuaException: Unknown actor type 'mnly.at'
at OpenRA.Mods.Common.Scripting.ReinforcementsGlobal.CreateActor
Hello.
It's possible to fix this map?
I got this in lua.log :
...
Fatal Lua Error: [string "BindingSupport.lua"]:30: Uncaught CLR exception at Lua->CLR boundary: System.Reflection.TargetInvocationException: Une exception a été levée par la cible d'un appel. ---> System.Reflection.TargetInvocationException: Une exception a été levée par la cible d'un appel. ---> Eluant.LuaException: Unknown actor type 'mnly.at'
à OpenRA.Mods.Common.Scripting.ReinforcementsGlobal.CreateActor(Player owner, String actorType, Boolean addToWorld, Nullable`1 entryLocation, Nullable`1 nextLocation)
à OpenRA.Mods.Common.Scripting.ReinforcementsGlobal.Reinforce(Player owner, String[] actorTypes, CPos[] entryPath, Int32 interval, LuaFunction actionFunc)
--- Fin de la trace de la pile d'exception interne ---
à System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
à System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
à System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
à OpenRA.Scripting.ScriptMemberWrapper.Invoke(LuaVararg args)
--- Fin de la trace de la pile d'exception interne ---
à System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
à System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
à System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
à Eluant.LuaRuntime.MethodWrapper.Invoke(Object[] parms)
à Eluant.LuaRuntime.MakeManagedCall(IntPtr state, MethodWrapper wrapper)
à OpenRA.Scripting.ScriptContext.FatalError(String message)
à OpenRA.Mods.Common.Scripting.TriggerGlobal.c__AnonStorey0.<>m__0()
à OpenRA.Effects.DelayedAction.m__0(World w)
à OpenRA.World.Tick()
à OpenRA.Game.InnerLogicTick(OrderManager orderManager)
à OpenRA.Game.LogicTick()
à OpenRA.Game.Loop()
à OpenRA.Game.Run()
à OpenRA.Program.Run(String[] args)
à OpenRA.Program.Main(String[] args)