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Normandy
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This map includes Lua scripting logic.

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e1bc65c7b2cacc151e5a3fc8f49cab45c1b30453
Description:

Russia has been trying to invade Normandy which has left it desolated. Repair the structures in the forward outpost and hold out against the Russian invasion. Reinforcements are on their way; make use of any resources you can find.

Be wary of Russian paratroopers as they will try to destroy any target of opportunity.

Good Luck Commander!

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Comments for revision 4:
andrewp commented on July 23, 2017, 5:27 a.m.

On the latest playtest, I receive the below error around 20 seconds after the mission has started.

Fatal Lua Error: [string "BindingSupport.lua"]:30: Uncaught CLR exception at Lua->CLR boundary:

...

Eluant.LuaException: Unknown actor type 'mnly.at'
at OpenRA.Mods.Common.Scripting.ReinforcementsGlobal.CreateActor

Jeff560BZHfr commented on Oct. 11, 2017, 3:54 p.m.

Hello.
It's possible to fix this map?
I got this in lua.log :
...
Fatal Lua Error: [string "BindingSupport.lua"]:30: Uncaught CLR exception at Lua->CLR boundary: System.Reflection.TargetInvocationException: Une exception a été levée par la cible d'un appel. ---> System.Reflection.TargetInvocationException: Une exception a été levée par la cible d'un appel. ---> Eluant.LuaException: Unknown actor type 'mnly.at'
à OpenRA.Mods.Common.Scripting.ReinforcementsGlobal.CreateActor(Player owner, String actorType, Boolean addToWorld, Nullable`1 entryLocation, Nullable`1 nextLocation)
à OpenRA.Mods.Common.Scripting.ReinforcementsGlobal.Reinforce(Player owner, String[] actorTypes, CPos[] entryPath, Int32 interval, LuaFunction actionFunc)
--- Fin de la trace de la pile d'exception interne ---
à System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
à System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
à System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
à OpenRA.Scripting.ScriptMemberWrapper.Invoke(LuaVararg args)
--- Fin de la trace de la pile d'exception interne ---
à System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
à System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
à System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
à Eluant.LuaRuntime.MethodWrapper.Invoke(Object[] parms)
à Eluant.LuaRuntime.MakeManagedCall(IntPtr state, MethodWrapper wrapper)
à OpenRA.Scripting.ScriptContext.FatalError(String message)
à OpenRA.Mods.Common.Scripting.TriggerGlobal.c__AnonStorey0.<>m__0()
à OpenRA.Effects.DelayedAction.m__0(World w)
à OpenRA.World.Tick()
à OpenRA.Game.InnerLogicTick(OrderManager orderManager)
à OpenRA.Game.LogicTick()
à OpenRA.Game.Loop()
à OpenRA.Game.Run()
à OpenRA.Program.Run(String[] args)
à OpenRA.Program.Main(String[] args)

Mod:
RA
File Size:
93.1 KB
Type:
MISSION
Uploader:
Players:
1
Tileset:
DESERT
Size:
60x60
MapFormat:
7
Published:
Mar. 31 - 2016
Downloading:

Parsed by: release-20151224
Lint check status:
pass
release-20151224

Rating:
5.0
Viewed:
907
Downloaded:
250
Played:
0