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This map includes Lua scripting logic.

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34afd56fb3d3e1be5dd75f7dd27a7e9bbaecfa3f
Description:

7 ROUNDS LAST MAN STANDING

-> JEEP: changes weapon depending on infantry inside - also works with MEDIC and MECHANIC (heal- and repair- "weapon")

-> TD MLRS

-> MECHANIC: reusable for HUSKS
-> HUSKS stay until end of round if not captured

-> E2: grenade reload delay 60 -> 40, vs light and heavy: 25 -> 50
-> E2 inside JEEP: burst 2, range 4c0 -> 6c0, reload delay 60 -> 40, grenade speed 136 -> 256, vs light and heavy: 25 -> 35

-> SHOK: range 6c0 -> 5c0

-> SNIPER: range 8c0
-> SNIPER inside JEEP: M60MG range 4c0 -> 5c0, vs light 30 -> 50

-> CHRONO SOLDIER: gun range 5c0, chrono range 16
-> CHRONO SOLDIER inside JEEP: M60MG range 4c0 -> 5c0, vs light 30 -> 50

-> HELI, MH60 + MIG: slow auto ammo reload and self heal
-> MH60 + MIG: additional AA missiles

-> CRUISER: 200% range

-> PARATROOPERS: capture and hold tech building (SNIPER, CHRONO SOLDIER, E3)

round 1:
2x jeep, 1x flaktruck, 2x e2, 2x e4

round 2:
3x jeep, 1x ltnk, 2x e2, 2x e3, 2x e4, 1x medi

round 3: a10 napalm
2x jeep, 4x ltnk, 2x mech, 2x e3

round 4: a10 napalm
2x jeep, 1x apc (2x mech, 1x medi, 2x e3), 4x medium, 1x v2rl

round 5: badger parabombs
2x jeep, 2x flaktruck, 2x ltnk, 2x heavy, 1x v2rl, 1x mlrs, 2x e2, 2x e3, 2x e4, 2x mech, 1x medi, 1x mh60

round 6: badger parabombs
2x jeep, 2x flaktruck, 4x heavy, 2x mlrs, 2x e2, 2x e3, 2x e4, 2x mech, 2x medi, 1x longbow

round 7: b2b firebombs
2x jeep (2x e2), 1x jeep (sniper), 1x jeep (medi), 1x flaktruck, 1x apc (4x shok, 1x mech), 1x apc (3x e3, 1x mech, 1x medi), 1x jammer, 2x arty, 2x mammoth, 1x mig, 2x destroyer, 1x cruiser

TODO:
-> balance check for airstrikes (reload times, unit speeds, weapons etc) + all other units
-> new or different rounds?
-> different paratroopers for different rounds?
-> adding clusterbombs airstrike
-> maybe some scripted lua "action scenes"
-> checking bugs and performance
-> dynamic weather changes? random snow, rain, dark and bright
-> TS buildings for decoration
-> music?
-> was not able to use LST for heavy unit delivery - chinook instead works

not 100% working vs AI bots! NAVAL AI seems to be the best (most other bots do nothing the first 3-4 rounds)

MULTIPLAYER SERVER ARE UNABLE TO FIND THIS MAP :(

can somebody help me with this?

no errors are shown and works as expected offline in singleplayer

if you run a server please try this map there and provide the server log files in the comments - that would be great and I could continue to work on this map - ChatGPT wasn't able to further help me with my client log files

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2

It's the latest
Comments for revision 2 (current):
NormanNorman commented on Nov. 11, 2026, 4:14 a.m.

[2026-11-11T05:11:26] Initial mod: ra
[2026-11-11T05:11:26] Initial map: 34afd56fb3d3e1be5dd75f7dd27a7e9bbaecfa3f
[2026-11-11T05:11:26] Master server: [001] game server "78.48.54.200:1234" does not respond
[2026-11-11T05:11:27] [::1]:65009 authenticated as Norman (UID 7207)
[2026-11-11T05:11:27] Client 0: Accepted connection from [::1]:65009.
[2026-11-11T05:11:27] Client 0: Player fingerprint is cad9ea8d4c0b551bd28240dba2616489fdb8ccd1.
[2026-11-11T05:11:27] ɴоʀмʌɴ ([::1]:65009) has joined the game.
[2026-11-11T05:11:27] Player @[::1]:65009 is NotReady

NormanNorman commented on Nov. 11, 2026, 4:15 a.m.

Connection to [::1]:1234 failed: Unable to read data from the transport connection: Eine bestehende Verbindung wurde softwaregesteuert
durch den Hostcomputer abgebrochen..

Mod:
RA
File Size:
1.4 MB
Categories:
Minigame
Uploader:
Players:
4
Tileset:
Temperat
Size:
78x78
MapFormat:
12
Published:
Nov. 11 - 2026
Downloading:

Parsed by: release-20250330
Lint check status:
pass
release-20250330

Rating:
0.0
Viewed:
63
Downloaded:
8
Played:
1