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Description:
Final Version. Can't get enough support of players helping test run the map or feedback. - Artillery/Bombers should be AOE based and wipe out anything pinky and below. - Walls have a damage effect to enemies standing near them and are tanky to funnel enemies. - Helicopters should be Single target able to do good damage against Mancubus and above. I want to move on to work on my own projects now.
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Reports of Purgatory CA Port Multiplayer
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Comments for revision 17:
Comments for revision 13:
Feel free to post Feedback in the comments or In CA discord message me.
Comments for revision 4:
To anyone downloading stick to skirmish for now working on fixing the crash for multiplayer.
Comments for revision 2:
I uploaded a new version
Next update/Revision is working more on enemy spawns and balancing so its keeps the challenge but is do able more focused on hard mode.
Comments for revision 1:
Fantastic! me and my m8 tried to give this a go. We ran into a crash @ map selection-
Exception of type `System.Collections.Generic.KeyNotFoundException`: The given key 'difficulty' was not present in the dictionary.
selecting the options tab on the client produces an exception
Alright I will look into it should work in skirmish in mean time.
exception logs help a lot but idk how you would send me those.
we made it to wave 54. Enemies have an odd white overlay when spawning.