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The battle of Al-Faw 20210423
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bb4b1ee0b4c9f29d7e702a16fcab90afe7ad5fe4
Description:

Iraq (A,B) is allies with C (France).
Iran (D,E) is allies with F (England).
C and F are neutral towards each other. They win if their allies' enemy is destroyed.
SO: A,B,C vs D,E,F. (C and F may not force attack each other.)

MISSION 1982 - Iraq and Iran at war. Two years after Iraq's invasion of the Iranian province of Khuzestan, all but a few Iraqi troops have been pushed back behind the Shatt al-Arab river. A couple of snipers form the last Iraqi presence in the harbour town of Khorramshahr. The glorious liberation of Khorramshahr will mark the beginning of the Iranian offensive with troops sporting high morale. As huge numbers of Iranian troops start marching on Basra and are threathening to cut Iraq off from the Persian Gulf, the Iraqi leadership increasingly orders the use of chemical weapons to fend off the onslaught.

Western powers based in Kuwait are divided in their stance and see their economic interests at stake. Their role is to provide weapons, tech and logistics to help their respective allies to victory. The cold war is still very relevant and Western forces are careful not to attack each other, or they might risk escalation of the conflict. Possibly with nuclear consequences.

HEAVY SUPPLY TRUCK - Buildable from defense tab.
GAS LAUNCHER - Launches Mustard Gas warheads with area damage. Affects only infantry. Build at war factory. Requires GasLab (capture the biolab near center of map)
AMPHIBIOUS APC. Holds 15 infantry. Drives through water. MOSQUE OF KHORRAMSHAHR. (Near spawn E). Capture for a morale boost (reduces infantry cost and buildtime). PHANTOM - Bomber/fighter. Very fast with AG shells and AA Hellfire missiles.
HEAVY CHINOOK - Carries 4 vehicles or 8 infantry.

This map uses code and artwork from FRenzy's [X] mod including custom code for: Symmetrical refineries accessible by 4 sides (by FRenzy, Widow, MustaphaTR), Garrisonable buildings (LUA code by MurtoTheRay). Civilian buildings taken from TS mod (by FRenzy) Mediterranean theme and artwork by Pinkthoth.

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Comments for revision 18:
sluyer commented on April 10, 2021, 3:09 p.m.

I haven't got the LUA skills to make the AI do things, unfortunately, so I won't be able to make that happen.

LeonardMT commented on April 11, 2021, 8:32 p.m.

@sluyer I can help you with some of the AI stuff but can't script the AI

sluyer commented on April 11, 2021, 9:05 p.m.

Hi Leonard, thanks for the offer. Feel free to go ahead and see if you can improve on this map, but for myself I consider this map finished apart from balance changes every now and then. I play this map with friends and for my purposes I don't care much about the AI.

Right now I'm working on a new idea.

LeonardMT commented on April 11, 2021, 9:55 p.m.

@sluyer Ok I'll see what I can do

Comments for revision 17:
bioinfornatics commented on April 9, 2021, 8:31 a.m.

thanks sluyer, as played with AI the french AI do not put a radar jammer near my nuclear structure.
And if I play frefch AI do not try to capture those structures.

Anyway I hope to see others scenario I know it is lot of works

kudos

Comments for revision 15:
zypres commented on March 23, 2021, 9:29 p.m.

Nice map.. Was nice to watch a game, open game all to the end... advanced tactics..

sluyer commented on March 24, 2021, 12:57 p.m.

Thanks! I appreciate the comment!

bioinfornatics commented on April 5, 2021, 3:18 p.m.

Thanks for this match and scenario it is really a fun map.
one question from the description it is wrote that western power role is to provides techs, but how ? Indeed I would like to use the french techs at late game but I have not found how todo it.

sluyer commented on April 8, 2021, 7:01 p.m.

Well, the allies can provide mechanics, radar jammers, GPS etc. to the soviets. Also, in order for the nokes to function, Iraq and Iran need western technology (radar jammer). That's what I meant.

Comments for revision 12:
LeonardMT commented on March 10, 2021, 10:10 p.m.

Hi I tried your map and its really cool but I noticed that that there's a typo in your rules file for the Briefing: Pinkthoth.\n\n***************n\n- Garrisonable and that the burned cacti (t04.husk and t09.husk) are using the wrong palette hope this helps!

sluyer commented on March 11, 2021, 3:11 p.m.

Cool! Thanks for playing and glad you liked it. I'll fix those things. Really appreciate the feedback!

LeonardMT commented on March 11, 2021, 9:18 p.m.

Your welcome I love your maps I have all of them in my map folder and I also recommend that you change the pip color for vehicles to grey instead of yellow and maybe change the pip color for ore trucks to red. (Grey is only really used for technicians and red is only really used for Tanya.)
I also have a map addon that anyone can use if they want and feel free to cut most of they copyright stuff out if you want to use it just leave in: \n\nMIT License\n\n Copyright (c) 2021 Leonard Teyssier aka LeonardMT aka Leo512bit

https://github.com/Leo512bit/Functional-Oil-Pumps

Anyways thanks again for your great maps :)

Mod:
RA
File Size:
1.5 MB
Categories:
Conquest
Uploader:
Players:
6
Tileset:
DESERT
Size:
128x136
MapFormat:
11
Published:
Apr. 23 - 2021
Downloading:

Parsed by: release-20210321
Lint check status:
pass
release-20210321

Rating:
5.0
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Downloaded:
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