Display weather.lua or download file.
Display garrisonable_buildings.lua or download file.
Checkout documentation
Description:
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FRenzy's [X] mod maps include custom code for :
- Symmetrical refineries accessible by 4 sides (by FRenzy, Widow, MustaphaTR)
- Garrisonable civilian buildings : when in sight of the building, click to enter it. Can contain 5 soldiers who shoot from inside. (LUA code by MurtoTheRay).
- Civilian buildings taken from TS mod (by FRenzy)
- Visual weather effects (code by yellow, values from various maps) + ambient sounds.
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In this map :
- Garrisonable civilian buildings
- 4 tanks to capture (standard hijacker or mechanic behaviour)
- Capturables
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- V2 : Reduced the weather effects
- V1 : Added X rules
Edit map info
Reports of Union Sacrée [X] [v2]
Lint check for release-20180923
Errors: 1
Lint check for playtest-20180825
Errors: 1
Lint check for release-20180307
Lint check for release-20180218
Lint check for release-20171014
at OpenRA.Graphics.SpriteLoader.GetFrames (IReadOnlyFileSystem fileSystem, System.String filename, OpenRA.Graphics.ISpriteLoader[] loaders) [0x00023] in /home/resource/engine/release-20171014/OpenRA.Game/Graphics/SpriteLoader.cs:115
at OpenRA.Graphics.SpriteLoader.GetSprites (IReadOnlyFileSystem fileSystem, System.String filename, OpenRA.Graphics.ISpriteLoader[] loaders, OpenRA.Graphics.SheetBuilder sheetBuilder) [0x00011] in /home/resource/engine/release-20171014/OpenRA.Game/Graphics/SpriteLoader.cs:106
at OpenRA.Graphics.SpriteCache.LoadSprite (System.String filename, System.Collections.Generic.List`1 cache) [0x00014] in /home/resource/engine/release-20171014/OpenRA.Game/Graphics/SpriteLoader.cs:61
at OpenRA.Graphics.SpriteCache.get_Item (System.String filename) [0x00020] in /home/resource/engine/release-20171014/OpenRA.Game/Graphics/SpriteLoader.cs:73
at OpenRA.Mods.Common.Graphics.DefaultSpriteSequence..ctor (OpenRA.ModData modData, OpenRA.TileSet tileSet, OpenRA.Graphics.SpriteCache cache, ISpriteSequenceLoader loader, System.String sequence, System.String animation, OpenRA.MiniYaml info) [0x0036c] in /home/resource/engine/release-20171014/OpenRA.Mods.Common/Graphics/DefaultSpriteSequence.cs:192
at OpenRA.Mods.Common.Graphics.TilesetSpecificSpriteSequence..ctor (OpenRA.ModData modData, OpenRA.TileSet tileSet, OpenRA.Graphics.SpriteCache cache, ISpriteSequenceLoader loader, System.String sequence, System.String animation, OpenRA.MiniYaml info) [0x00000] in /home/resource/engine/release-20171014/OpenRA.Mods.Common/Graphics/TilesetSpecificSpriteSequence.cs:48
at OpenRA.Mods.Common.Graphics.TilesetSpecificSpriteSequenceLoader.CreateSequence (OpenRA.ModData modData, OpenRA.TileSet tileSet, OpenRA.Graphics.SpriteCache cache, System.String sequence, System.String animation, OpenRA.MiniYaml info) [0x0000b] in /home/resource/engine/release-20171014/OpenRA.Mods.Common/Graphics/TilesetSpecificSpriteSequence.cs:41
at OpenRA.Mods.Common.Graphics.DefaultSpriteSequenceLoader.ParseSequences (OpenRA.ModData modData, OpenRA.TileSet tileSet, OpenRA.Graphics.SpriteCache cache, OpenRA.MiniYamlNode node) [0x0014c] in /home/resource/engine/release-20171014/OpenRA.Mods.Common/Graphics/DefaultSpriteSequence.cs:60
at OpenRA.Graphics.SequenceProvider+
at System.Lazy`1[OpenRA.IReadOnlyDictionary`2[System.String,OpenRA.Graphics.ISpriteSequence]].InitValue () [0x00000] in
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