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Description:
FRenzy's [X] mod maps include :
- Symmetrical refineries accessible by 4 sides (FRenzy, Widow, MustaphaTR)
- Garrisonable buildings. Contain 5 soldiers. (LUA code by MurtoTheRay).
- Adapted buildings from TS mod (FRenzy)
- Weather effects (from various maps) + ambient sound.
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Capturable buildings : [Refinery] / [2x Oil derricks] / 2x [Barracks + Forward Command] / Airfield (with Ukraine's support powers).
Capturable vehicles (neutral) : 2x [Heavy Tank + Medium Tank] (near each Forward Command). Capture with Hijackers / Mechanics.
Garrisons near edge ore expansions.
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ABOUT :
Map maker : FRenzy
Inspiration : SoScared's "Interference". Suggested idea by wippie.
Tools : SirCake's MapSketchGenerator, my MapTools, Inkscape, Photoshop
VERSIONS :
[X] v1 :
- Adding TS builings, garrisons, weather
v5 :
- Airfields were too OP.
Changed 2 to 1 Airfield, very vulnerable (barrels).
Split Ore refinery and oils.
v4 :
- Profoundly changed the structure again :
Pushed the spawns towards the edges. It was difficult otherwise to fit in everything at correct distances ...
- Reduced the capturables a bit (less space taken)
v3 :
- Changed the structure, same size.
- Added the capturables from the map Frostmourne.
The constested zones are less for ore, more for capturable points.
v2 :
- Removed the unneccesary custom rules for civs.
v1 :
- 4p, 128x128, 353k$, 2 oil, 2 hospital, 4 Forward Commands. 34 mines, 3 at start per player.
Edit map info
Reports of Diffraction [X] [v1]
Lint check for release-20180923
Errors: 1
Lint check for playtest-20180825
Errors: 1
Lint check for release-20180307
Lint check for release-20180218
Lint check for release-20171014
at OpenRA.Graphics.SpriteLoader.GetFrames (IReadOnlyFileSystem fileSystem, System.String filename, OpenRA.Graphics.ISpriteLoader[] loaders) [0x00023] in /home/resource/engine/release-20171014/OpenRA.Game/Graphics/SpriteLoader.cs:115
at OpenRA.Graphics.SpriteLoader.GetSprites (IReadOnlyFileSystem fileSystem, System.String filename, OpenRA.Graphics.ISpriteLoader[] loaders, OpenRA.Graphics.SheetBuilder sheetBuilder) [0x00011] in /home/resource/engine/release-20171014/OpenRA.Game/Graphics/SpriteLoader.cs:106
at OpenRA.Graphics.SpriteCache.LoadSprite (System.String filename, System.Collections.Generic.List`1 cache) [0x00014] in /home/resource/engine/release-20171014/OpenRA.Game/Graphics/SpriteLoader.cs:61
at OpenRA.Graphics.SpriteCache.get_Item (System.String filename) [0x00020] in /home/resource/engine/release-20171014/OpenRA.Game/Graphics/SpriteLoader.cs:73
at OpenRA.Mods.Common.Graphics.DefaultSpriteSequence..ctor (OpenRA.ModData modData, OpenRA.TileSet tileSet, OpenRA.Graphics.SpriteCache cache, ISpriteSequenceLoader loader, System.String sequence, System.String animation, OpenRA.MiniYaml info) [0x0036c] in /home/resource/engine/release-20171014/OpenRA.Mods.Common/Graphics/DefaultSpriteSequence.cs:192
at OpenRA.Mods.Common.Graphics.TilesetSpecificSpriteSequence..ctor (OpenRA.ModData modData, OpenRA.TileSet tileSet, OpenRA.Graphics.SpriteCache cache, ISpriteSequenceLoader loader, System.String sequence, System.String animation, OpenRA.MiniYaml info) [0x00000] in /home/resource/engine/release-20171014/OpenRA.Mods.Common/Graphics/TilesetSpecificSpriteSequence.cs:48
at OpenRA.Mods.Common.Graphics.TilesetSpecificSpriteSequenceLoader.CreateSequence (OpenRA.ModData modData, OpenRA.TileSet tileSet, OpenRA.Graphics.SpriteCache cache, System.String sequence, System.String animation, OpenRA.MiniYaml info) [0x0000b] in /home/resource/engine/release-20171014/OpenRA.Mods.Common/Graphics/TilesetSpecificSpriteSequence.cs:41
at OpenRA.Mods.Common.Graphics.DefaultSpriteSequenceLoader.ParseSequences (OpenRA.ModData modData, OpenRA.TileSet tileSet, OpenRA.Graphics.SpriteCache cache, OpenRA.MiniYamlNode node) [0x0014c] in /home/resource/engine/release-20171014/OpenRA.Mods.Common/Graphics/DefaultSpriteSequence.cs:60
at OpenRA.Graphics.SequenceProvider+
at System.Lazy`1[OpenRA.IReadOnlyDictionary`2[System.String,OpenRA.Graphics.ISpriteSequence]].InitValue () [0x00000] in
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