Description:
1v1 Map on Desert due to lack of 1v1 maps in the tileset. The intent of the map is to enable faster T2 (by capturing the RD). It's also possible to capture the nukes in the middle and gem mines and get the same result. Or you could kill them to get the bounty.
Several creeps (3 zombies) around barrels for the fun of blowing up barrels.
Rev 2: Fixed a missing mine and some tiles. Also all supply trucks are "creep" so easier to attack.
Rev 3: Spammed Desert Tile 2, added tiny approach at each starting ore field.
Rev 4: Removed 1/2 zombies (there was 6), changed missiles to "Creep" to make it just that easier to kill them.
Rev 5: Removed (2) gem mines from middle. Still really useful in the middle, and when I found the bridges can't be repaired, put actual bridges there.
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Reports of Missle Station
Lint check for release-20180218
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OpenRA.Utility(1,1): Error: Actor t09 is not defined by any rule.
Errors: 2
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