Squish
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Lua map
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Description:
An arena-style mini game. All players start with a random force and the last man standing wins.
I have lots of ideas for future enhancements, just publishing now to see if anyone likes the idea.
Added a first to 3 round system for this revision, and have taken out MCVs.
Next on the list is a death cam and respawning crates.
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Reports of Squish
Lint check for release-20171014
Lint check for release-20170421
Lint check for release-20161019
Lint check for release-20160508
Previous revision | Revision | Next revision |
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3 |
Comments for revision 5:
Comments for revision 4:
Unano commented on Oct. 22, 2017, 1:07 a.m.
Thanks, yea it was a Kyrylo Silin map called Micro Control that gave me the idea in the first place. Will try out Top Control.
Comments for revision 3 (current):
Materia commented on Oct. 21, 2017, 9:29 p.m.
Hey,
great minigame
btw map: Top Control by sin is a bit like your map,
maybe it inspires you a bit ...
hf
Mod:
RA
File Size:
6.1 KB
Categories:
Minigame
Uploader:
Players:
4
Tileset:
TEMPERAT
Size:
48x48
MapFormat:
11
Published:
Oct. 21 - 2017
Downloading:
Parsed by: release-20171014
Lint check status:
pass
release-20171014
Rating:
5.0
Viewed:
849
Downloaded:
308
Played:
0
Just had a crash:
Exception of type `System.InvalidOperationException`: Attempted to get trait from destroyed object (c9 567 (not in world))
Happened while i collected a crate with some civillians.
i'm pretty sure it was a bombcrate but it crashes before you can see an explosion.
This is the end of the debug.log
c5 #573 killed by c9 #567
c1 #589 killed by c9 #567
c6 #564 killed by c9 #567
c9 #567 killed by c9 #567
c8 #576 killed by c9 #567
Maybe because c9 is no armed civ not really sure but should be a rare crash.
Ah i've overlooked this in the exception log:
at OpenRA.Mods.Common.Traits.LevelUpCrateAction+c__AnonStorey1.<>m__0 (OpenRA.World w) [0x00007] in /home/travis/build/OpenRA/OpenRA/OpenRA.Mods.Common/Traits/Crates/LevelUpCrateAction.cs:75
Maybe c9 can not receive rank but why did he kill the other civs? Hope this helps you hehe
Yep thanks, I noticed the civilian bug after I uploaded this version. Them just getting crates seems flakey at the moment, so I'm just going to take them out and add medics instead.