Description:
Custom Rules:
- Mig Can attack air.
- Turrets are a bit more powerful.
- Grenadiers are Allied Unit, requires Turret, has less explosion damage and costs 200$.
- FlameThrowers also explode like Grenadiers.
- French can build Fake Gap Generator.
- MCVs and Mammoths can crush Kennel, PillBoxes, Brick Wall, Flame Turret, Silo, Ranger, Light Tank, Mobile Gap Gen., V2, Artillery, Mobile Flak, Supply Truck and Demo. Truck.
- Medics require Hospital, buildable by both sides and able to Self-Heal.
- Commando; buildable by both sides when captures Bio Lab on German Base. Has sniper rifle and C4.
- Volkov; buildable by both sides when captures Forward Command on Ukranian Base. Has AP Gun. Chronoshift and Iron Curtainable.
- Chitzkoi; buildable by both sides when captures Advanched Kennel on Ukranian Base. It is more powerful than regular dogs. Has more fire range and has realy high cloak detection renge. Cameo by lefthand.
- Added GiveUnit crate powerup with Mobile Flak.
- Large Squad Crate Powerups contains 3 E1, 2 E2/4, 2 E3 and 1 E6.
- Added Carryall to Soviets. Available directly after Airfield as it is a counterpart of Chinook.
- Added ParaTanks for Allies, available after Helipad. It drops 2 Light Tanks and 1 Ranger. Has same recharge time with Paratroopers.
- Britain can build Snipers.
- Phase Transport can be built by all Allies.
- Both Zombie and Giant Ant is unbuildable.
- France can build Grand Turret. They are like Grand Cannons from RA2 but not that much OP and has build limit of 1. They requires Tech Center to be built.
- Mobile Gap Generator can be built by all Allies.
- Germany can build Tank Destroyers. They are like RA2 ones. Artwork and Fire Sound by Nooze.
- Chrono Tank can be built by all Allies.
- Russia can build Stalin's Fist. A Mobile War Factory. Has build limit of 1.
- Tesla Tank can be built by all Soviets.
- Russia can train Conscripts instead of Rifleman which is more powerfull version of them.
- Shock Trooper can be trained by all Soviets.
- Ukraine can build Flame Tanks. Not much different than ones that Nod has in TD.
- Parabombs can be called by all soviets.
Note: I'll add more new special units and make orginal (CS-AM ones) available of everyone.
Changelog:
- Decreased MiG's AA Damage to 5/7.
- Decreased Grenadier's Explosion Damage to 1/2.
- Moved Grenadier on UI to be after Engineer.
- Moved Demo Truck on UI to the end.
- Increased cost of Double V2 Launcher to 1300 from 1250.
- Fixed Normal and Turtle AI builds Engineer.
- Flamethowers now explode like Grenadiers too, but with a different anim.
- Increased splash area of Grand Turret a bit.
- Changed explosion anim of Grand Turret's weapon to a bigger one.
Edit map info
Reports of Snowy Hills
Lint check for release-20161019
Lint check for release-20160508
OpenRA.Utility(1,1): Error: Actor ctclon is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ctclon is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor kenn2 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ctuflg is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ctgflg is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor vgate is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor vgate is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor carryall is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ftnk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tnkd is not defined by any rule.
Errors: 11
Previous revision | Revision | Next revision |
---|---|---|
44 |
Comments for revision 53:
Comments for revision 52:
I'm not planning to make a modified RA mod anytime soon, but i have one for D2K. http://www.moddb.com/mods/mustaphatrs-d2k-mod
I prefer using maps because it is hard to find people to play Multiplayer Matches on a mod, but with a map i can just play from Original RA mod.
Actually, i think i misread your comment, if you want those rules on other maps , there are actually 4 of them, you can see at "More from Mustafa Alperen SEKİ:" part. I may make more in future but not sure when.
Comments for revision 45:
Amazing, but i wish this like "Mod" was put on more maps, its very fun
can you please update this for latest version of RA :)
I have recently made non-moded versions of these maps and started to rebalance them in terms of mapping, especially the Duel Area. After i finish rebalancing the map part, i may update them.
I have plans to start new ruleset tho, may add non-balance stuff to https://resource.openra.net/maps/23779/ this ruleset. Some stuff may move from this one, but this ruleset may not be updated for newest release.