Description:
Custom Rules:
- Mig can attack air.
- Turrets are a bit more powerful.
- Grenadiers are Allied Unit, requires Turret (or Grand Turret for France) and 200$.
- French can build Fake Adv./Normal Power Plant and Gap Generator.
- MCVs and Mammoths can crush Kennel, PillBoxes, Brick Wall, Flame Turret, Silo, Ranger, Light Tank, Mobile Gap Gen., V2, Artillery, Mobile Flak, Supply Truck and Demo. Truck.
- Medics require Hospital, buildable by both sides and able to Self-Heal.
- Tech Power Plant.
- Tech Cloning Vats.
- Commando; buildable by both sides when captures Technology Center on middle of map. Has sniper rifle and C4.
- Volkov; buildable by both sides when captures Forward Command on middle of map. Has AP Gun. Chronoshift and Iron Curtainable.
- Added GiveUnit crate powerup with Mobile Flak.
- Large Squad Crate Powerups contains 3 E1, 2 E2/4, 2 E3 and 1 E6.
- France can build Grand Turret and not normal ones. They are like Grand Cannons from RA2 but not that much OP and has build limit of 1. They requires Tech Center to be built.
- Mobile Gap Generator can be built by all Allies.
- Germany can build Tank Destroyers. They are like RA2 ones. Artwork and Fire Sound by Nooze.
- Chrono Tank can be built by all Allies.
- Russia can build Stalin's Fist. A Mobile War Factory. Has build limit of 1.
- Tesla Tank can be built by all Soviets.
- Ukraine can build Flame Tanks. Not much different than ones that Nod has in TD.
- Parabombs can be called by all soviets.
Note: As i did for France, Germany, Ukraine and Russia. I'll add more new special units and make orginal (CS-AM ones) available of everyone.
Changelog:
- Apperantly i fucked up in last revision by replacing the map.yaml and actors back to before revision 33 while mapping stays same. I fixed it.
Edit map info
Reports of Mustapha''s River
Lint check for release-20160508
Lint check for release-20151224
Lint check for git-43b7c98
at OpenRA.FileSystem.ZipFile..ctor (IReadOnlyFileSystem context, System.String filename) [0x0008a] in /home/servers/servers/tmp/bleed/OpenRA.Game/FileSystem/ZipFile.cs:65
at OpenRA.FileSystem.FileSystem.OpenPackage (System.String filename) [0x00050] in /home/servers/servers/tmp/bleed/OpenRA.Game/FileSystem/FileSystem.cs:52
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.OpenRA.IUtilityCommand.Run (OpenRA.Utility utility, System.String[] args) [0x00000] in
Previous revision | Revision | Next revision |
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36 |
I already figured out, but tring to add some other stuff before another revision.