Toxic Waste
Advanced
Click to see custom Rules.
Description:
Defend the Nuclear Reactor
Edit map info
Reports of Toxic Waste
Lint check for release-20151224
Lint check for release-20150919
OpenRA.Utility(1,1): Error: FieldLoader: Cannot parse `9c0` into `Range.System.Int32`
Errors: 1
Errors: 1
Lint check for release-20150614
OpenRA.Utility(1,1): Error: FieldLoader: Cannot parse `9c0` into `Range.System.Int32`
Errors: 1
Errors: 1
Lint check for git-40debbd
Converted /Web/openra/sites/resource.openra.net/www/openraData/data/maps/8441/ToxicWaste.oramap to MapFormat 8.
OpenRA.Utility(1,1): Error: Failed with exception: System.UnauthorizedAccessException: Access to the path "/Web/openra/sites/resource.openra.net/www/openraData/data/maps/8441/ToxicWaste.oramap" is denied.
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in:0
at System.IO.File.Create (System.String path) [0x00000] in:0
at ICSharpCode.SharpZipLib.Zip.ZipFile.Create (System.String fileName) [0x00000] in:0
at OpenRA.FileSystem.ZipFile.Write (System.Collections.Generic.Dictionary`2 contents) [0x00013] in /home/servers/servers/tmp/bleed/OpenRA.Game/FileSystem/ZipFile.cs:104
at OpenRA.Map.Save (System.String toPath) [0x00316] in /home/servers/servers/tmp/bleed/OpenRA.Game/Map/Map.cs:657
at OpenRA.Map..ctor (System.String path) [0x00557] in /home/servers/servers/tmp/bleed/OpenRA.Game/Map/Map.cs:441
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.Run (OpenRA.ModData modData, System.String[] args) [0x001e1] in /home/servers/servers/tmp/bleed/OpenRA.Mods.Common/UtilityCommands/CheckYaml.cs:84
OpenRA.Utility(1,1): Error: Failed with exception: System.UnauthorizedAccessException: Access to the path "/Web/openra/sites/resource.openra.net/www/openraData/data/maps/8441/ToxicWaste.oramap" is denied.
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in
at System.IO.File.Create (System.String path) [0x00000] in
at ICSharpCode.SharpZipLib.Zip.ZipFile.Create (System.String fileName) [0x00000] in
at OpenRA.FileSystem.ZipFile.Write (System.Collections.Generic.Dictionary`2 contents) [0x00013] in /home/servers/servers/tmp/bleed/OpenRA.Game/FileSystem/ZipFile.cs:104
at OpenRA.Map.Save (System.String toPath) [0x00316] in /home/servers/servers/tmp/bleed/OpenRA.Game/Map/Map.cs:657
at OpenRA.Map..ctor (System.String path) [0x00557] in /home/servers/servers/tmp/bleed/OpenRA.Game/Map/Map.cs:441
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.Run (OpenRA.ModData modData, System.String[] args) [0x001e1] in /home/servers/servers/tmp/bleed/OpenRA.Mods.Common/UtilityCommands/CheckYaml.cs:84
Previous revision | Revision | Next revision |
---|---|---|
Nothing found | 1 |
Comments for revision 16:
Mod:
RA
File Size:
10.8 KB
Type:
CONQUEST
Uploader:
Players:
8
Tileset:
INTERIOR
Size:
96x96
MapFormat:
7
Published:
Jan. 18 - 2016
Downloading:
Parsed by: release-20151224
Lint check status:
pass
release-20151224
Rating:
0.0
Viewed:
911
Downloaded:
332
Played:
0
Hey American Blunt,
.
something confusing happend in a previous game. We played it 1v1v1v1. I had only around 5s at the clock left, but another player (Nompanic at left bottom) god the mid. Then he was at around 20s left on the clock and he still had it. Everyone had units in the inner circle fighting with everyone. I iced 2 mammoth in the inner circle. At around 5-10s he had left on the clock - I got the mid. But he still had some units left in the inner circle.
.
Isn't it, that you should have it, until your last unit in the inner circle died?
.
Replay here: http://a404.de/temp/OpenRA-2021-02-15T220611Z.orarep
.
Last 20s at around 22min. So just skip until 21:45.
Or see this 2 screenshots:
http://a404.de/temp/OpenRA-2021-02-15T232913730Z.png
http://a404.de/temp/OpenRA-2021-02-15T232924438Z.png
.
I watched all other mid transfers, many are also "wrong":
At 9:16 Nompanic had 1 Rocket Soldier and a Mammoth in the circle but it transfered to me - see:
http://a404.de/temp/OpenRA-2021-02-15T233512632Z.png
http://a404.de/temp/OpenRA-2021-02-15T233521788Z.png
.
At 15:35 I lost my soldiers to a nuke, but I had 2 mammoth in circle and Nompanic maybe 1 but it transfered to him - see: http://a404.de/temp/OpenRA-2021-02-15T231255999Z.png
As he Mammoth left a second later, I got it back.
.
At 18:50: Sluyer had some chrono tanks left in the circle. With them he was holding the mid. He also chronoed 3 other chrono tanks inside the circle. But it seems they didnt count, cause at the moment I killed the chrono tanks that moved normaly in the circle he lost the mid, even that he had still 3 tanks inside - see: http://a404.de/temp/OpenRA-2021-02-15T232106558Z.png
.
At 20:05 I lost it, even I still had a shock trooper inside - see: http://a404.de/temp/OpenRA-2021-02-15T232335360Z.png
.
.
First I thought "ok, maybe just infantry units", but that isn't the rule - see: http://a404.de/temp/OpenRA-2021-02-15T232335360Z.png
Then I thought "ok, maybe the closest unit inside the circle" but this isnt the rule - see: http://a404.de/temp/OpenRA-2021-02-15T233425544Z.png
So what is the rule?
.
It feels a bit random and that's bad. Seems like there are some random units that become the key units, when they got destroyed a transfer can happen.
Would be nice, to have a more clear rule and maybe there is something to fix.
.
Cya, asca
Note: It was on "Shock Therapy 2", maybe already fixed?
hi
any fix for this
Hi AMILOX this maps been update for latest release (20210321).