Description:
4-10 Players FFA MP Map
Rough map of Indochina with starting locations roughly balanced but still have identifiable real world counterparts.
Control the mainland or control the sea, and there's too much trees and sideways to everyone's base, so be careful of sneak attacks!
Thanks for the playtests on the previous version of this map :D
Re-balancing the starting positions, reducing ore in North Thailand, Burma, and China while moving that ore to North and South Vietnam-Laos-Cambodia positions. Making the Central starting points more viable than the edges (as they should be the main "hotzone") ; Adding some oil derricks inland too.
NOTE : DO NOT PUT AI PLAYER IN NORTH THAILAND / BURMA REGION, everything else is fine however :D
Edit map info
Reports of Vietnam Quagmire
Lint check for release-20151224
Lint check for release-20150919
Lint check for release-20150614
Lint check for git-3cd708d
OpenRA.Utility(1,1): Error: Failed with exception: System.UnauthorizedAccessException: Access to the path "/Web/openra/sites/resource.openra.net/www/openraData/data/maps/8104/vietnamwar_pb.oramap" is denied.
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in
at System.IO.File.Create (System.String path) [0x00000] in
at ICSharpCode.SharpZipLib.Zip.ZipFile.Create (System.String fileName) [0x00000] in
at OpenRA.FileSystem.ZipFile.Write (System.Collections.Generic.Dictionary`2 contents) [0x00013] in /home/servers/servers/tmp/bleed/OpenRA.Game/FileSystem/ZipFile.cs:104
at OpenRA.Map.Save (System.String toPath) [0x00316] in /home/servers/servers/tmp/bleed/OpenRA.Game/Map/Map.cs:657
at OpenRA.Map..ctor (System.String path) [0x00558] in /home/servers/servers/tmp/bleed/OpenRA.Game/Map/Map.cs:441
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.Run (OpenRA.ModData modData, System.String[] args) [0x001e1] in /home/servers/servers/tmp/bleed/OpenRA.Mods.Common/UtilityCommands/CheckYaml.cs:84
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