Description:
Mid- to Lategame FFA Map
A 8 Player FFA Map.
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This is a temperat map in mountain setting. This map provides a lot of space for both ground and air fights. This is no Naval map.
In this map I wanted to create a piece of art suitable for long FFAs.
To make sure the game reachs the mid- to lategame I tried to connect bases by small and easy defendable chokes.
The connection chokes in each corner of the map are fortified to prevent an early expansion to cut off your neigbours natural.
There are crystal mines between each two players in the corners. These crystal mines are on a mountain between the players and are difficult to take and defend, but provide in exchange extrem valuable resources.
The middle of the map provides two expansions both with two ore mines and a Oil Derreck. As they are in middle of action they are difficult to hold.
Be welcome to leave a comment/critic/advice.
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Revision 3:
In Revision 3 I managed to get the creep auto-attack working on the players. In connection of this I have undone the balance changes in Revision 2 and replaced the additional walls for creeps and turrets again.
With this change the gameplay just got a bit more exciting on this map.
I also reworked a bit of the maps doodads(rocks, houses, etc.), so it looks less static
Planned for Revision 4:
-More Map Details
-Devision about Oil Derricks.
Edit map info
Reports of Mountain Chokepoint
Lint check for release-20151224
Lint check for release-20150919
Lint check for release-20150614
Lint check for git-3cd708d
OpenRA.Utility(1,1): Error: Failed with exception: System.UnauthorizedAccessException: Access to the path "/Web/openra/sites/resource.openra.net/www/openraData/data/maps/8103/Mountain_Chokepoint.oramap" is denied.
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in
at System.IO.File.Create (System.String path) [0x00000] in
at ICSharpCode.SharpZipLib.Zip.ZipFile.Create (System.String fileName) [0x00000] in
at OpenRA.FileSystem.ZipFile.Write (System.Collections.Generic.Dictionary`2 contents) [0x00013] in /home/servers/servers/tmp/bleed/OpenRA.Game/FileSystem/ZipFile.cs:104
at OpenRA.Map.Save (System.String toPath) [0x00316] in /home/servers/servers/tmp/bleed/OpenRA.Game/Map/Map.cs:657
at OpenRA.Map..ctor (System.String path) [0x00558] in /home/servers/servers/tmp/bleed/OpenRA.Game/Map/Map.cs:441
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.Run (OpenRA.ModData modData, System.String[] args) [0x001e1] in /home/servers/servers/tmp/bleed/OpenRA.Mods.Common/UtilityCommands/CheckYaml.cs:84
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