Description:
This is a modified version of map Arctic Triangle Affair from Bellator. We slightly tuned it to our preferences, since we played that map alot. New map includes another island with oil rigs, but number of oil rigs has been reduced to two. This should promote more combat in the middle section, since the common approach was too passive due to safe income from oil rigs. Also some rebalanced spawns and approach paths. The original author was Bellator, so all rights belong to him.
V4 revision of the map fixed some terrain issues on shores for building Naval/Sub yards for each player. We also added an oil refinery for each player, so those who lost the battle for the water, won't be left too far behind.
Enjoy the map, if you have any suggestion, please let me know.
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Reports of Artic Triangle Resort
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OpenRA.Utility(1,1): Error: Failed with exception: System.UnauthorizedAccessException: Access to the path "/Web/openra/sites/resource.openra.net/www/openraData/data/maps/8081/Arctic-triangle-resort.oramap" is denied.
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in
at System.IO.File.Create (System.String path) [0x00000] in
at ICSharpCode.SharpZipLib.Zip.ZipFile.Create (System.String fileName) [0x00000] in
at OpenRA.FileSystem.ZipFile.Write (System.Collections.Generic.Dictionary`2 contents) [0x00013] in /home/servers/servers/tmp/bleed/OpenRA.Game/FileSystem/ZipFile.cs:104
at OpenRA.Map.Save (System.String toPath) [0x00316] in /home/servers/servers/tmp/bleed/OpenRA.Game/Map/Map.cs:657
at OpenRA.Map..ctor (System.String path) [0x00558] in /home/servers/servers/tmp/bleed/OpenRA.Game/Map/Map.cs:441
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.Run (OpenRA.ModData modData, System.String[] args) [0x001e1] in /home/servers/servers/tmp/bleed/OpenRA.Mods.Common/UtilityCommands/CheckYaml.cs:84
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Hi! Nice work!
a few things:
I'd love to see the east player hava a better position towards his first ore patches (ore ref position dilemma), also the spawn ore patches could probably do with a less generic design.
submitted your revision to:
https://github.com/OpenRA/OpenRA/issues/11143