Display team.lua or download file.
Display air.lua or download file.
Display airsea-data.lua or download file.
Display main.lua or download file.
Display intel.lua or download file.
Display commander.lua or download file.
Display fast.lua or download file.
Checkout documentation
Description:
Up to 6 players, built for 2 against 4. Spawns 1-2 share a central continent; spawns 3-6 each have a corner island (3 north-west, 4 north-east, 5 south-west, 6 south-east). No ground route joins the two sides: armies cross by landing craft (beach to beach) or by air. Teams and spawns are free in the lobby, and the scripts follow whoever starts where.
Mirror-symmetric both ways: the two continent bases are alike, and so are the four islands.
Missile silos: by default up to 4 per player on the two-player side and 2 on the four-player side, each with a 10-minute countdown. Lobby options set each side's limit (none to 6), each side's countdown (5 to 30 minutes) and when silos can first be built. A line at the top of the screen shows each enemy player's next launch. No Iron Curtain or Chronosphere.
Centre continent: cliffs all round except the harbour bays at its tips and a beach in the middle of the north and south coasts. Each base has a gem field, ore fields beside the base and toward the middle, and two oil derricks, with gems at the centre between the bases. Corner islands: an ore field, a gem field and an oil derrick each, with beaches all round. Islets: gems and two oil derricks north and south, ore and two oil derricks west and east.
The two-player side's refineries pay 25% more per load by default (lobby: none, +25%, +50%, +75% or +100%).
AI: pick Sea and Air AI, Sea and Air AI (hard, +10% ore income) or Sea and Air AI (brutal, +25%). It runs its own navy and air force, builds and fires silos, posts three rocket soldiers by each of its silos, builds anti-aircraft fast after an air strike and keeps a spare construction yard. Rush, Normal and Turtle build navies too, and the naval commander runs their warships, landings and silos. Two lobby options, both on by default. With Ally AI assist, AI players on a human's team help defend that player's base and join their attacks. With AI team coordination, AI players on an all-AI team do the same for each other.
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Reports of Second Strike
Lint check for release-20250330
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