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Description:
7 ROUNDS LAST MAN STANDING
-> JEEP: changes weapon depending on infantry inside - also works with MEDIC and MECHANIC (heal- and repair- "weapon")
-> TD MLRS
-> MECHANIC: reusable for HUSKS
-> HUSKS stay until end of round if not captured
-> E2: grenade reload delay 60 -> 40, vs light and heavy: 25 -> 50
-> E2 inside JEEP: burst 2, range 4c0 -> 6c0, reload delay 60 -> 40, grenade speed 136 -> 256, vs light and heavy: 25 -> 35
-> SHOK: range 6c0 -> 5c0
-> SNIPER: range 8c0
-> SNIPER inside JEEP: M60MG range 4c0 -> 5c0, vs light 30 -> 50
-> CHRONO SOLDIER: gun range 5c0, chrono range 16
-> CHRONO SOLDIER inside JEEP: M60MG range 4c0 -> 5c0, vs light 30 -> 50
-> HELI, MH60 + MIG: slow auto ammo reload and self heal
-> MH60 + MIG: additional AA missiles
-> CRUISER: 200% range
-> PARATROOPERS: capture and hold tech building (SNIPER, CHRONO SOLDIER, E3)
round 1:
2x jeep, 1x flaktruck, 2x e2, 2x e4
round 2:
3x jeep, 1x ltnk, 2x e2, 2x e3, 2x e4, 1x medi
round 3: a10 napalm
2x jeep, 4x ltnk, 2x mech, 2x e3
round 4: a10 napalm
2x jeep, 1x apc (2x mech, 1x medi, 2x e3), 4x medium, 1x v2rl
round 5: badger parabombs
2x jeep, 2x flaktruck, 2x ltnk, 2x heavy, 1x v2rl, 1x mlrs, 2x e2, 2x e3, 2x e4, 2x mech, 1x medi, 1x mh60
round 6: badger parabombs
2x jeep, 2x flaktruck, 4x heavy, 2x mlrs, 2x e2, 2x e3, 2x e4, 2x mech, 2x medi, 1x longbow
round 7: b2b firebombs
2x jeep (2x e2), 1x jeep (sniper), 1x jeep (medi), 1x flaktruck, 1x apc (4x shok, 1x mech), 1x apc (3x e3, 1x mech, 1x medi), 1x jammer, 2x arty, 2x mammoth, 1x mig, 2x destroyer, 1x cruiser
TODO:
-> balance check for airstrike reload times and weapons + all other units
-> new or different rounds?
-> different paratroopers for different rounds?
-> adding clusterbombs airstrike
-> maybe some scripted lua "action scenes"
-> checking bugs and performance
-> TS buildings for decoration
-> dynamic weather changes? random snow, rain, dark and bright
-> was not able to use LST for heavy unit delivery - chinook instead works
not 100% working vs AI bots!
MULTIPLAYER SERVER ARE UNABLE TO FIND THIS MAP :(
no errors are shown and works as expected offline in singleplayer
lua und/oder yaml problem -> startpunkte NW (oben links) und NE (oben rechts) müssten wohl in lua ausgetauscht werden aber hat wahrscheinlich nichts mit dem "map not found"-server problem zutun..
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Reports of RA Top Control
Lint check for release-20250330
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