Description:
Up to 4 players on two continents across a strait: 1-2 west, 3-4 east. No ground route joins them. Armies cross by landing craft (beach to beach) or by air.
Mirror-symmetric both ways: west vs east, north vs south, 1v1 and free-for-all are all even.
Each base has a harbour bay by the construction yard, a 12k main ore field and a 7k second field. North and south basins are joined by narrows between two peninsulas, with 3.7k ore on each flank. A gem island sits in the narrows, and each basin has an island with an oil derrick and ore. Most of the coast is cliff, and landing craft can only land on beaches.
AI: pick Naval AI, Naval AI (hard, +10% ore income) or Naval AI (brutal, +25%). It builds a fleet to match yours, shells bases from out of reach of the shore and hunts ships. It also brings damaged ships home, lands tanks and infantry together and takes the oil derricks. Rush, Normal and Turtle keep their own economy, but their warships use the same naval commander. AI ships repair for free beside their own naval yard. Two lobby options, both on by default. With Ally AI assist, AI players on a human's team help defend that player's base and join their attacks. With AI team coordination, AI players on an all-AI team do the same for each other.
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Reports of Narrows
Lint check for release-20250330
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