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Description:
Lots of edits hopefully I covered them all:
1: Revamped the city.
2: Medics now cure infection on infantry.
3: Mist is now one big cloud and damages vehicles over time (Hopefully improves performance).
4: Zombie Boss added shows up every 50 waves.
5: Walls get a 2% hp boost a wave for players.
6. Fire weapons now do Damage over time and apply burning effect for small duration.
7. Faster fire rate for most of the slower firing defense structures Tesla coil etc...
8: Tesla tank,Tesla track, and Tesla coils now chain targets.
9: Added more Bio labs for infected to spawn from (Hopefully improves performance by less zombies spawning inside each other).
10: Infernal State is now a coalition for USA.
11: Infernal vehicles and infantry now apply burning effects.
12: Infernal states Rifleman is immune to infection.
13: Armor added to city structures to make them more tanky.
14: Armor system Added: 10% damage reduction.
15: Two dirt roads added to map.
16: Added a Tiberium field.
17: Edited the Fields that were in map last release.
18: Mutated Bird is a new Aerial infected unit.
19: Armor added to Abominations.
20: Abominations count as a structure kill for Nod players to unlock their Doctrine/coalition if they cant destroy a building in time.
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Reports of Zombie Survival Preview 2.
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