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Display desert-shellmap.lua or download file.
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Description:
Location: Classified Conflict Zone
Status: Ongoing Engagement — Stalemate
Something is wrong on this battlefield.
Despite relentless combat, neither side seems to gain any ground. Frontlines remain frozen, battles endlessly repeat, and both Allied and Soviet forces receive an unnatural stream of reinforcements. Even more unsettling: critical units and structures appear to be completely invulnerable—immune to all known forms of attack.
High Command suspects a temporal or quantum disturbance, possibly linked to the Soviets' Iron Curtain technology—or an Allied Chronosphere anomaly. Whatever it is, it's destabilizing the region and threatening to spill beyond containment.
Your mission is to enter the zone and investigate. Standard engagement protocol is in effect, but be advised: this is not a conventional battlefield.
Intelligence reports suggest that key information may be hidden within some command structures. Capturing these could provide valuable insights into the cause of the anomaly.
Proceed with caution.
-------------------
Warning:
This Mission can not be beaten in a traditional manner, it doesnt abide to the rules you know.
You need some resilience, experimentation, creative tactics, AI exploitation and coordination to break the cycle and reach all of the four possible endings.
Its relentlessly challenging, and landing in some locations can get you overrun pretty fast.
I recommend to activate Extra Mines in the Options to add some more viable base locations,
as well as income sharing to keep the whole team wealthy.
Edit map info
Reports of Coop - Bonus - Desert Shellmap
Lint check for release-20250330
When Tec is shared you can produce Units from other players production Buildings if you dont have that building.
This option does nothing in Baseless Missions.` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Description` OpenRA.Utility(1,1): Warning: Missing key `Enemy Level` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Label` OpenRA.Utility(1,1): Warning: Missing key `Enemy Production Multiplier` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Label` OpenRA.Utility(1,1): Warning: Missing key `Enemy Starting Unit Multiplier` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Label` OpenRA.Utility(1,1): Warning: Missing key `Equal Split` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Values` OpenRA.Utility(1,1): Warning: Missing key `Extra Mines` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Label` OpenRA.Utility(1,1): Warning: Missing key `Find a way to make all allied forces vulnerable.` in map ftl files required by Script desert-shellmap.lua:505 OpenRA.Utility(1,1): Warning: Missing key `FMV presentation` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Label` OpenRA.Utility(1,1): Warning: Missing key `Fullscreen all` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Values` OpenRA.Utility(1,1): Warning: Missing key `Give every enemy combat unit this level of base Veterancy to boost their stats.` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Description` OpenRA.Utility(1,1): Warning: Missing key `Gives the enemy a multiple of any ground combat Unit they produce for free.
This raises the difficulty a lot and should be used with care.` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Description` OpenRA.Utility(1,1): Warning: Missing key `How FMVs are Presented
Fullscreen all: Shows FMVs for Briefings and Openings before the Mission starts.
Mixed: Show the FMVs for Briefings in Fullscreen while the game is paused, and the shorter Openings in the Radar screen as the Mission begins.
Radar all: Show all Briefings and Openings in the Radar as the Mission begins.
If you dont have Cutscenes installed the Videos are skipped.
If at least one player has them installed, the game is paused until all Fullscreen Cutscenes are finished or skipped manually.` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Description` OpenRA.Utility(1,1): Warning: Missing key `How the Multiplied Units should behave.
Normal: Multiplied Units follow the Unit they are copied from, and go hunting when it dies.
Hunt: They immediately go and attack the players. This leads to constant lines of enemies attacking.
Starter Hunt: Only the multiplied Starting Units go and hunt immediately. Produced Units behave normally.
Produced Hunt: Only the multiplied Produced Units go and hunt immediately. Starter Units behave normally.
Idle: Copied Units just stand around and will only move and attack when enemies get near them or they are attacked.` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Description` OpenRA.Utility(1,1): Warning: Missing key `Hunt` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Values` OpenRA.Utility(1,1): Warning: Missing key `Idle` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Values` OpenRA.Utility(1,1): Warning: Missing key `Income Sharing` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Label` OpenRA.Utility(1,1): Warning: Missing key `MCVs for all, no Tec shared` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Values` OpenRA.Utility(1,1): Warning: Missing key `MCVs for all, Tec shared` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Values` OpenRA.Utility(1,1): Warning: Missing key `Mixed` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Values` OpenRA.Utility(1,1): Warning: Missing key `Multiplied Unit Behaviour` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Label` OpenRA.Utility(1,1): Warning: Missing key `Multiplies starting ground combat Units of the Enemy.
Some levels may become unbeatable if values are raised.` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Description` OpenRA.Utility(1,1): Warning: Missing key `Normal` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Values` OpenRA.Utility(1,1): Warning: Missing key `Off` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Values` OpenRA.Utility(1,1): Warning: Missing key `Off` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Values` OpenRA.Utility(1,1): Warning: Missing key `Off` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Values` OpenRA.Utility(1,1): Warning: Missing key `Off` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Values` OpenRA.Utility(1,1): Warning: Missing key `On` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Values` OpenRA.Utility(1,1): Warning: Missing key `Pacify the perpetual battlefield.` in map ftl files required by Script desert-shellmap.lua:504 OpenRA.Utility(1,1): Warning: Missing key `Player Count` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Values` OpenRA.Utility(1,1): Warning: Missing key `Player Count` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Values` OpenRA.Utility(1,1): Warning: Missing key `Produced Hunt` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Values` OpenRA.Utility(1,1): Warning: Missing key `Radar all` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Values` OpenRA.Utility(1,1): Warning: Missing key `Shares a Percentage of all Player income through refineries with all other players.
Due to technical reasons, this makes Silos useless.` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Description` OpenRA.Utility(1,1): Warning: Missing key `Starters Hunt` in map ftl files required by Actor `world` trait `ScriptLobbyDropdown.Values` OpenRA.Utility(1,1): Warning: Missing key `Survive for 5 Minutes to deplete enemy reinforcements.` in map ftl files required by Script desert-shellmap.lua:582
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