Fort Monstar
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Lua map
This map includes Lua scripting logic.
Display fort-lonestar-AI.lua or download file.
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Description:
Fort Monstar
Updated to work with OpenRA release 2025-03-03 + hotfix
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Reports of Fort Monstar
Jeff560BZHfr reported on March 25, 2025, 3:30 p.m.
Crash on Release 03/03/25, see exceptions logs in the comment.
Lint check for release-20250303
Testing map: Fort Monstar
OpenRA.Utility(1,1): Warning: Actor type `oilb` grants conditions that are not consumed: enabled.
Previous revision | Revision | Next revision |
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Comments for revision 1 (current):
Mod:
RA
File Size:
5.8 MB
Categories:
Minigame
Uploader:
Players:
4
Tileset:
TEMPERAT
Size:
48x48
MapFormat:
12
Published:
Mar. 25 - 2025
Downloading:
Parsed by: release-20250303
Lint check status:
pass
release-20250303
Rating:
0.0
Viewed:
85
Downloaded:
23
Played:
0
More from Nuke'm Bro, abcdefg30, Materia:
It causing crash when launch on Release 03/03/25...
Exception log :
"
Exception of type `System.ArgumentException`: Bounds of actor nobuildarea Actor129 are empty. (Parameter 'bounds')
at OpenRA.Primitives.SpatiallyPartitioned`1.ValidateBounds(T actor, Rectangle bounds)
at OpenRA.Primitives.SpatiallyPartitioned`1.Add(T item, Rectangle bounds)
at OpenRA.Mods.Common.Traits.EditorActorLayer.Add(EditorActorPreview preview, Boolean initialSetup)
at OpenRA.Mods.Common.Traits.EditorActorLayer.Add(String id, ActorReference reference, Boolean initialSetup)
at OpenRA.Mods.Common.Traits.EditorActorLayer.WorldLoaded(World world, WorldRenderer wr)
at OpenRA.World.LoadComplete(WorldRenderer wr)
at OpenRA.Game.StartGame(String mapUID, WorldType type)
at OpenRA.Game.LoadEditor(String mapUid)
at OpenRA.Mods.Common.Widgets.Logic.MainMenuLogic.LoadMapIntoEditor(String uid)
at OpenRA.Mods.Common.Widgets.Logic.MainMenuLogic.<>c__DisplayClass17_0.b__17(String uid)
at OpenRA.Mods.Common.Widgets.Logic.MapChooserLogic.<>c__DisplayClass45_1.g__DblClick|4()
at OpenRA.Mods.Common.Widgets.ButtonWidget.HandleMouseInput(MouseInput mi)
at OpenRA.Widgets.Widget.HandleMouseInputOuter(MouseInput mi)
at OpenRA.Widgets.Ui.HandleInput(MouseInput mi)
at OpenRA.DefaultInputHandler.<>c__DisplayClass5_0.b__0()
at OpenRA.Sync.RunUnsynced[T](Boolean checkSyncHash, World world, Func`1 fn)
at OpenRA.DefaultInputHandler.OnMouseInput(MouseInput input)
at OpenRA.Platforms.Default.Sdl2Input.PumpInput(Sdl2PlatformWindow device, IInputHandler inputHandler, Nullable`1 lockedMousePosition)
at OpenRA.Platforms.Default.Sdl2PlatformWindow.PumpInput(IInputHandler inputHandler)
at OpenRA.Renderer.EndFrame(IInputHandler inputHandler)
at OpenRA.Game.RenderTick()
at OpenRA.Game.Loop()
at OpenRA.Game.Run()
at OpenRA.Game.InitializeAndRun(String[] args)
at OpenRA.WindowsLauncher.WindowsLauncher.RunGame(String[] args)
"
That's not possible. I just checked the code and the bounds are fine. I also just tested this download and it works for me. Try deleting the map and any other version you have and re-downloading. Let me know if you still have the issue