Fort Monstar V5
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Lua map
This map includes Lua scripting logic.
Display fort-lonestar-AI.lua or download file.
Display fort-lonestar.lua or download file.
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Description:
- The entrys of the map and nearby the cliffs is a nobuild area now, so no structures can be placed there anymore
- Players can now build walls and have radar with deployed tent
- added communism, if a player gets too rich he has to give some money to the poor players
- adjusted all the enemyunit income, most of the modes where too easy, except bosses mode
- added ufos with an emp weapon wich weaks many stats of the hitted unit
- removed the bug that the game does not end
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Reports of Fort Monstar V5
Lint check for release-20250303
Testing map: Fort Monstar V5
OpenRA.Utility(1,1): Error: System.AggregateException: One or more errors occurred. (Actor type manc: Weapon 'flamethrower' ReloadDelay value must not be equal to or lower than 0)
---> OpenRA.YamlException: Actor type manc: Weapon 'flamethrower' ReloadDelay value must not be equal to or lower than 0
at OpenRA.Ruleset..ctor(IReadOnlyDictionary`2 actors, IReadOnlyDictionary`2 weapons, IReadOnlyDictionary`2 voices, IReadOnlyDictionary`2 notifications, IReadOnlyDictionary`2 music, ITerrainInfo terrainInfo, IReadOnlyDictionary`2 modelSequences)
at OpenRA.Ruleset.<>c__DisplayClass13_0.g__LoadRuleset|0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at OpenRA.Ruleset.Load(ModData modData, IReadOnlyFileSystem fileSystem, String tileSet, MiniYaml mapRules, MiniYaml mapWeapons, MiniYaml mapVoices, MiniYaml mapNotifications, MiniYaml mapMusic, MiniYaml mapModelSequences)
at OpenRA.Map.PostInit()
Errors: 1
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Mod:
RA
File Size:
4.9 MB
Categories:
Minigame
Uploader:
Players:
4
Tileset:
TEMPERAT
Size:
48x48
MapFormat:
12
Published:
Nov. 08 - 2023
Downloading:
Parsed by: release-20250303
Lint check status:
release-20250303
Rating:
0.0
Viewed:
9
Downloaded:
5
Played:
0