Empire Arrakis.III (L&A)
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Description:
The player now chooses the power of the economy in a new menu setting. Harvester capacity set on low: 500 . set normal: 1000 . set high: 1500 per unload. But the return of full harvester is more a small treasure than a given gift. Mining time has been extended for Dune II odds. 30 harvesters eliminated. Endless masses of units eliminated. Small groups of units are more suitable for primitive square battlefield. Every single live form, structure or vehicle have extra value. Note: Arrakis war must be a misery. Lore respect.
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Reports of Empire Arrakis.III (L&A)
Lint check for release-20231010
Testing map: Empire Arrakis.III (L&A)
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Comments for revision 1 (current):
Mod:
D2K
File Size:
119.0 KB
Categories:
Conquest
Uploader:
Players:
14
Tileset:
ARRAKIS
Size:
128x128
MapFormat:
12
Published:
Feb. 27 - 2025
Downloading:
Parsed by: release-20231010
Lint check status:
pass
release-20231010
Rating:
0.0
Viewed:
66
Downloaded:
10
Played:
0
Do not use ´´C´´ hotkey repair anymore. Its very expensive only for critical cases for a short duration. You are supposed to train some engineers for maintenance of the base and making some game for the assassins. Wall is more expensive but better holding most of the weapons. So engineers can be working safety in the well fortified base. ( first build the defense tower, next join wall to her and maximize range of wall. You need to spare some money wherever you can. ) Leader Rank extra value in misery mod. But also a single assassin may be very nasty.