Lost Diablo III (L&A)
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Description:
The player now chooses the power of the economy in a new menu setting. Harvester capacity set on low: 500 . set normal: 1000 . set high: 1500 per unload. But the return of full harvester is more a small treasure than a given gift. Mining time has been extended for Dune II odds. 30 harvesters eliminated. Endless masses of units eliminated. Small groups of units are more suitable for primitive square battlefield. Every single live form, structure or vehicle have extra value. Note: Arrakis war must be a misery. Lore respect.
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Reports of Lost Diablo III (L&A)
Lint check for release-20231010
Testing map: Lost Diablo III (L&A)
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Comments for revision 1 (current):
Mod:
D2K
File Size:
124.5 KB
Categories:
Conquest
Uploader:
Players:
8
Tileset:
ARRAKIS
Size:
164x164
MapFormat:
12
Published:
Feb. 26 - 2025
Downloading:
Parsed by: release-20231010
Lint check status:
pass
release-20231010
Rating:
0.0
Viewed:
75
Downloaded:
19
Played:
0
Additional update I: Wall blocking most projectiles include small arms and small rockets. Only grenadier, missile launcher, siege tank, sonic tank and annihilator are independent against wall blocking and can hit targets behind it if they are in range. Additional update II: crates. Occasional crate can give 4000 money, but more chance have Bomb crate killing all infantry and light armored vehicles. Only full hp tank may survive.
Supply troubles on such a planet somewhere in the remote part of the universe must be unimaginable.
Environmental damage to anything living, mechanical, or technological seems right. Dont forget there is small error with a three large structures ( Heavy Fac, IX, Hi-tech). Fill top left square of those structures with the silo to neutralize additional devs error damage.
.III repairs.