Update logs for map: Dutch Rudder
Update from release-20210321 to release-20230225 on Jan. 23, 2024, 8:38 p.m.:
RenameMPTraits: Several traits spawning map actors and players have been renamed.
Updating map... COMPLETE
RemovePlayerHighlightPalette: PlayerHighlightPalette trait has been removed.
Updating map... COMPLETE
ReplaceWithColoredOverlayPalette: WithColoredOverlay Palette changed to Color.
Updating map... COMPLETE
RemoveRenderSpritesScale: Remove RenderSprites.Scale.
Updating map... COMPLETE
RemovePlaceBuildingPalette: *PlaceBuildingPreview palette overrides have been removed.
Updating map... COMPLETE
ReplaceShadowPalette: Removed ShadowPalette from WithShadow and projectiles.
Updating map... COMPLETE
ReplaceResourceValueModifiers: HarvesterResourceMultiplier and RefineryResourceMultiplier replaced with ResourceValueMultiplier.
Updating map... COMPLETE
RemoveResourceType: Remove ResourceType definitions.
Updating map... COMPLETE
ConvertBoundsToWDist: Convert Interactable and Selection bounds from pixels to WDist.
Updating map... COMPLETE
RemoveSmokeTrailWhenDamaged: 'SmokeTrailWhenDamaged' has been removed in favor of using 'LeavesTrails'.
Updating map... COMPLETE
ReplaceCrateSecondsWithTicks: Changed Crate Lifetime to Duration and use ticks and renamed PanicLength to PanicDuration.
Updating map... COMPLETE
UseMillisecondsForSounds: Convert announcement/notifier intervals to real (milli)seconds.
Updating map... COMPLETE
UnhardcodeSquadManager: SquadManagerBotModule got new fields to configure ground attacks and defensive actions.
Updating map... COMPLETE
Manual changes are required to complete this update:
* `SquadManagerBotModule` was unhardcoded and new fields added: `AirUnitsTypes` and `ProtectionTypes`. Please verify the automated changes.
RenameSupportPowerDescription: Support powers now use 'Name' and 'Description' fields like units.
Updating map... COMPLETE
AttackBomberFacingTolerance: Adds the old default value for AttackBomber FacingTolerance.
Updating map... COMPLETE
AttackFrontalFacingTolerance: Adds the old default value for AttackFrontal's FacingTolerance.
Updating map... COMPLETE
RenameCloakTypes: Rename 'CloakTypes' to 'DetectionTypes'
Updating map... COMPLETE
SplitNukePowerMissileImage: NukePower now defines the image for the missile with MissileImage.
Updating map... COMPLETE
ReplaceSequenceEmbeddedPalette: Replace Sequence EmbeddedPalette with HasEmbeddedPalette.
Updating map... COMPLETE
UnhardcodeBaseBuilderBotModule: BaseBuilderBotModule got new fields to configure buildings that are defenses.
Updating map... COMPLETE
Manual changes are required to complete this update:
* `BaseBuilderBotModule` was unhardcoded and a new field added: `DefenseTypes`. Please verify the automated changes.
UnhardcodeVeteranProductionIconOverlay: VeteranProductionIconOverlay is changed to ProductionIconOverlayManager giving it more customisation.
Updating map... COMPLETE
Manual changes are required to complete this update:
* Icon overlay logic has been split from ProducibleWithLevel to WithProductionIconOverlay trait.
If you have been using VeteranProductionIconOverlay trait, add WithProductionIconOverlay to following actors:
* ^ProducibleWithLevel: ProducibleWithLevel (defaults.yaml)
RenameContrailProperties: Rename contrail color properties
Updating map... COMPLETE
RemoveDomainIndex: Remove DomainIndex from World and add path finder overlays.
Updating map... COMPLETE
AddControlGroups: Add new ControlGroups trait.
Updating map... COMPLETE
Semi-automated update complete.
Please review the messages above for any manual actions that must be applied.