Unto the Breach 1x1
Attention!
This map can't be automatically downloaded by OpenRA game!
Reason: Downloading is manually set to False
Advanced
Click to see custom Rules.
Lua map
This map includes Lua scripting logic.
Display invisible.lua or download file.
Checkout documentation
Description:
"It looks pretty, but I don't like the feel of these canyons here, sir. It's as if the very mountains themselves have eyes on us."
- Final transmission from the last lead field survey team.
Despite the lucrative reward buried within this resource-rich valley, such promise comes at heavy cost inside these treacherous, eternally unconquered lands. Designed with competitive 1 vs 1 play in mind, this map features tight bottlenecks and persistent vehicle wreckage for a unique form of warfare. Prepare yourself.
Edit map info
Reports of Unto the Breach 1x1
Lint check for release-20231010
Testing map: Unto the Breach 1x1
OpenRA.Utility(1,1): Warning: Actor type `thf.prop` grants conditions that are not consumed: cloak-force-disabled.
OpenRA.Utility(1,1): Warning: Actor type `stnk.prop` grants conditions that are not consumed: cloak-force-disabled.
OpenRA.Utility(1,1): Warning: Actor type `hbox.prop` grants conditions that are not consumed: cloak-force-disabled.
OpenRA.Utility(1,1): Error: rules.yaml:40 refers to a trait field `OccupiesSpace` that does not exist on `Building`.
OpenRA.Utility(1,1): Error: rules.yaml:58 refers to a trait field `OccupiesSpace` that does not exist on `Building`.
Errors: 2
Previous revision | Revision | Next revision |
---|---|---|
6 |
Comments for revision 7:
Comments for revision 6 (current):
Sprayer commented on Jan. 11, 2024, 10:23 a.m.
A special thanks to JovialFeline for helping me through some initial programming roadblocks.
Mod:
RA
File Size:
36.2 KB
Categories:
Conquest
Uploader:
Players:
2
Tileset:
SNOW
Size:
90x120
MapFormat:
12
Published:
Jan. 11 - 2024
Downloading:
Parsed by: release-20231010
Lint check status:
release-20231010
Rating:
0.0
Viewed:
227
Downloaded:
50
Played:
0
An additional thanks to Waggy for fixing the Lint errors and assisting with custom preview maps.