Update logs for map: JuLv1.0
Update from release-20200503 to release-20230225 on Sept. 12, 2023, 1:57 p.m.:
AddPipDecorationTraits: Add decoration traits for selection pips.
Updating map... COMPLETE
ModernizeDecorationTraits: Modernize SelectionDecorations and With*Decoration traits.
Updating map... COMPLETE
Manual changes are required to complete this update:
* The way that decorations are positioned relative to the selection box has changed.
Review the following definitions and define Margin properties as required:
* SILO (rules.yaml):
* WithResourceStoragePipsDecoration
* HIND (rules.yaml):
* WithAmmoPipsDecoration
* TRUK.CARRY (rules.yaml):
* WithCargoPipsDecoration
* ^TRUK.AMB (rules.yaml):
* WithCargoPipsDecoration
* PBOX (rules.yaml):
* WithCargoPipsDecoration
* APC.AMB (rules.yaml):
* WithCargoPipsDecoration
* JEEP.SWEEP (rules.yaml):
* -WithCargoPipsDecoration
* STNK.MISS (rules.yaml):
* WithCargoPipsDecoration
* TRAN.HVY (rules.yaml):
* WithCargoPipsDecoration
RenameHealCrateAction: Rename 'HealUnitsCrateAction' to 'HealActorsCrateAction'.
Updating map... COMPLETE
RenameInfiltrationNotifications: Renamed InfiltrateForCash Notification to InfiltratedNotification.
Updating map... COMPLETE
MoveClassicFacingFudge: UseClassicFacingFudge functionality was moved to Cnc-specific sequence/coordinate code.
Updating map... COMPLETE
RenameWithNukeLaunch: Renamed WithNukeLaunchAnimation and Overlay
Updating map... COMPLETE
SpawnActorPowerDefaultEffect: Set SpawnActorPower EffectSequence to it's previous default value.
Updating map... COMPLETE
RemoveConditionManager: ConditionManager trait has been removed.
Updating map... COMPLETE
ConvertSupportPowerRangesToFootprint: Convert support power ranges to footprint
Updating map... COMPLETE
UpdateTilesetColors: Rename Tileset LeftColor and RightColor
Updating map... COMPLETE
UpdateMapInits: Update map actor definitions
Updating map... COMPLETE
CreateFlashPaletteEffectWarhead: Create FlashPaletteEffectWarhead to replace hardcoded nuke flashing.
Updating map... COMPLETE
ChangeTargetLineDelayToMilliseconds: Changed DrawLineToTarget.Delay interpretation from ticks to milliseconds.
Updating map... COMPLETE
ReplaceFacingAngles: Increase facing angle resolution
Updating map... COMPLETE
RenameSelfHealing: SelfHealing was renamed as negative SelfHealing is a common usecase.
Updating map... COMPLETE
ReplaceBurns: Replaced Burns with separate render and health change traits.
Updating map... COMPLETE
RemoveMuzzleSplitFacings: Remove Armament.MuzzleSplitFacings.
Updating map... COMPLETE
RenameStances: Renamed player 'Stances' to 'Relationships'.
Updating map... COMPLETE
RemoveTurnToDock: TurnToDock is removed from the Aircraft trait.
Updating map... COMPLETE
RenameSmudgeSmokeFields: Renamed smoke-related properties on SmudgeLayer.
Updating map... COMPLETE
RenameCircleContrast: Rename 'ContrastColor' to 'BorderColor'.
Updating map... COMPLETE
SplitDamagedByTerrain: Several properties of 'DamagedByTerrain' have been moved to the new 'D2kBuilding' trait.
Updating map... COMPLETE
RemoveLaysTerrain: 'LaysTerrain' has been removed in favor of the new 'D2kBuilding' trait.
Updating map... COMPLETE
RenameMPTraits: Several traits spawning map actors and players have been renamed.
Updating map... COMPLETE
RemovePlayerHighlightPalette: PlayerHighlightPalette trait has been removed.
Updating map... COMPLETE
ReplaceWithColoredOverlayPalette: WithColoredOverlay Palette changed to Color.
Updating map... COMPLETE
RemoveRenderSpritesScale: Remove RenderSprites.Scale.
Updating map... COMPLETE
RemovePlaceBuildingPalette: *PlaceBuildingPreview palette overrides have been removed.
Updating map... COMPLETE
ReplaceShadowPalette: Removed ShadowPalette from WithShadow and projectiles.
Updating map... COMPLETE
ReplaceResourceValueModifiers: HarvesterResourceMultiplier and RefineryResourceMultiplier replaced with ResourceValueMultiplier.
Updating map... COMPLETE
RemoveResourceType: Remove ResourceType definitions.
Updating map... COMPLETE
ConvertBoundsToWDist: Convert Interactable and Selection bounds from pixels to WDist.
Updating map... COMPLETE
RemoveSmokeTrailWhenDamaged: 'SmokeTrailWhenDamaged' has been removed in favor of using 'LeavesTrails'.
Updating map... COMPLETE
ReplaceCrateSecondsWithTicks: Changed Crate Lifetime to Duration and use ticks and renamed PanicLength to PanicDuration.
Updating map... COMPLETE
UseMillisecondsForSounds: Convert announcement/notifier intervals to real (milli)seconds.
Updating map... COMPLETE
UnhardcodeSquadManager: SquadManagerBotModule got new fields to configure ground attacks and defensive actions.
Updating map... COMPLETE
RenameSupportPowerDescription: Support powers now use 'Name' and 'Description' fields like units.
Updating map... COMPLETE
AttackBomberFacingTolerance: Adds the old default value for AttackBomber FacingTolerance.
Updating map... COMPLETE
AttackFrontalFacingTolerance: Adds the old default value for AttackFrontal's FacingTolerance.
Updating map... COMPLETE
RenameCloakTypes: Rename 'CloakTypes' to 'DetectionTypes'
Updating map... COMPLETE
SplitNukePowerMissileImage: NukePower now defines the image for the missile with MissileImage.
Updating map... COMPLETE
ReplaceSequenceEmbeddedPalette: Replace Sequence EmbeddedPalette with HasEmbeddedPalette.
Updating map... COMPLETE
UnhardcodeBaseBuilderBotModule: BaseBuilderBotModule got new fields to configure buildings that are defenses.
Updating map... COMPLETE
UnhardcodeVeteranProductionIconOverlay: VeteranProductionIconOverlay is changed to ProductionIconOverlayManager giving it more customisation.
Updating map... COMPLETE
Manual changes are required to complete this update:
* Icon overlay logic has been split from ProducibleWithLevel to WithProductionIconOverlay trait.
If you have been using VeteranProductionIconOverlay trait, add WithProductionIconOverlay to following actors:
* HIND: ProducibleWithLevel (rules.yaml)
RenameContrailProperties: Rename contrail color properties
Updating map... COMPLETE
RemoveDomainIndex: Remove DomainIndex from World and add path finder overlays.
Updating map... COMPLETE
AddControlGroups: Add new ControlGroups trait.
Updating map... COMPLETE
Semi-automated update complete.
Please review the messages above for any manual actions that must be applied.