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Red Chasm - "Recon Felina 1.1" Enhanced
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3054a7d85202e540657aa7ddf8d9a7ac80b06f27
Description:

1.1

Unit Hitbox ajusted: Infantry radius 52 --> 50, Light Vehicle 16(?) --> 300, Heavy Vehicle 16(wow) --> 400, Devastator is set at 500.

All weapons have HitShape damage calculation type

Spreads: LI 600 --> 500, Trike 700 --> 600, Gun Turret 1000 --> 900, Tanks 768 --> 600 (Harkonnen 900 --> 800), Siege Tank 768 (Falloff 100, 40, 0) --> 512 (Falloff 100, 40, 16, 6, 0), Trooper 700 --> 600, Devastator 1122 --> 1000, Grenadier 1122 --> 1000.

Modifiers/Damages:
Siege Tank: Infantry 120 --> 100, Buildigs 110/100 --> 120/80, Harvester 50 --> 20
Quad: Defense 60 --> 75, Building 60/50 --> 75/50, Harvester 60 --> 75
Grenadier has the same modifiers as Siege Tank, Damage 18-ish --> 20
Death Hand: Defense 100 --> 200

Devastator throws less debris when destroyed via deploy

Devastator Speed/Turn Speed 27/12 --> 227/120, Build Time 700 --> 70, Price 1200 --> 2400

Airstrikes were reworked into something more coherent, you can choose flying direction now, but with only one pass (so sad)

Harkonnen sard drop reworked too, works similar to RA Paradrop (shameless copy, shameless copy sorry). Drops 15 sards from 3 carryalls that can be shot down mid air by all aa units so good luck dropping them on LI or trike ball

Outpost detection radius 6 --> 7

Turret detection radius 4 --> 3

All cloaked units now have initial cloak delay of 30 and overall cloak delay of 60 frames (muh standartization)

Missile Tank/Turret infantry modifier 12 --> 20

Trooper and Quad spread radius 600 --> 700

Tank innacuracy 133 (wtf) --> 70, spread 753(or 758) --> 700, harkonnen tank reload 66 --> 60, spread 800-ish --> 900

Missile Tank and Deviator Move Speed and Turn speed 60 and 20 respectivelly so they will look better in the shadow of almighty siege tank

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1.01d

Light Infantry, Trike variations, Sardaukar and Fremen now can fire at air units (Manual Targeting) at x1.4 of their ground fire range

Carryall HP 300 --> 450, Armor class Light --> Harvester, now regens to 100% HP after 10s delay for 5HP/s

Ornithopter HP 70 --> 250

Cruise missile HP 0 --> 50, Armor class Light --> Heavy, Acquire Range 7.112 --> 6

Missile Tank/Turret Damage 49 --> 50

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1.01c

MCV armoc class is Harvester. MCV and Harvester now regen to 100% HP after 10s delay for 5HP/s

Devastator lost its regen. HP 650 --> 750

Fremen cooldown 120s --> 90s, Fremen HP 70 --> 60

Saboteur Cooldown 90s --> 60s

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1.01b

Sonic Tank redundant anti-ally weapon removed.

CY now has Building Armor class (Upgradeable), HP 400 --> 1000

Sonic Tanks got their own armor class, so Sonics Tanks and Fremen would deal only 5% damage to other Sonics

Quad Build Time 16 --> 14

Scout Ornithopter Build Time 29 --> 48

Cruise Missile Build Time 22 --> 36

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1.01a

Fremen now regenerates to full HP, 1%/s after 5s delay

Carryall HP 200 --> 300, No Regen

All Airstrike Ornithopters speed 224 --> 160, HP 80 --> 70 (2-shot by missiles), Vision on attack 5.112 --> 8

All Airstrike Ornithopters fire 15 times, deal 80 damage and have 2-cell spread.
Damage modifiers adjusted slightly, too much to write.

Death Hand spread 1.95 --> 2 cells
Modifiers adjusted, in short it is better vs tanks.

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Mod:
D2K
File Size:
5.3 MB
Categories:
Conquest
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Players:
4
Tileset:
ARRAKIS
Size:
80x80
MapFormat:
12
Published:
Jun. 04 - 2023
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