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Description:
1.1
Unit Hitbox ajusted: Infantry radius 52 --> 50, Light Vehicle 16(?) --> 300, Heavy Vehicle 16(wow) --> 400, Devastator is set at 500.
All weapons have HitShape damage calculation type
Spreads: LI 600 --> 500, Trike 700 --> 600, Gun Turret 1000 --> 900, Tanks 768 --> 600 (Harkonnen 900 --> 800), Siege Tank 768 (Falloff 100, 40, 0) --> 512 (Falloff 100, 40, 16, 6, 0), Trooper 700 --> 600, Devastator 1122 --> 1000, Grenadier 1122 --> 1000.
Modifiers/Damages:
Siege Tank: Infantry 120 --> 100, Buildigs 110/100 --> 120/80, Harvester 50 --> 20
Quad: Defense 60 --> 75, Building 60/50 --> 75/50, Harvester 60 --> 75
Grenadier has the same modifiers as Siege Tank, Damage 18-ish --> 20
Death Hand: Defense 100 --> 200
Devastator throws less debris when destroyed via deploy
Devastator Speed/Turn Speed 27/12 --> 227/120, Build Time 700 --> 70, Price 1200 --> 2400
Airstrikes were reworked into something more coherent, you can choose flying direction now, but with only one pass (so sad)
Harkonnen sard drop reworked too, works similar to RA Paradrop (shameless copy, shameless copy sorry). Drops 15 sards from 3 carryalls that can be shot down mid air by all aa units so good luck dropping them on LI or trike ball
Outpost detection radius 6 --> 7
Turret detection radius 4 --> 3
All cloaked units now have initial cloak delay of 30 and overall cloak delay of 60 frames (muh standartization)
Missile Tank/Turret infantry modifier 12 --> 20
Trooper and Quad spread radius 600 --> 700
Tank innacuracy 133 (wtf) --> 70, spread 753(or 758) --> 700, harkonnen tank reload 66 --> 60, spread 800-ish --> 900
Missile Tank and Deviator Move Speed and Turn speed 60 and 20 respectivelly so they will look better in the shadow of almighty siege tank
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1.01d
Light Infantry, Trike variations, Sardaukar and Fremen now can fire at air units (Manual Targeting) at x1.4 of their ground fire range
Carryall HP 300 --> 450, Armor class Light --> Harvester, now regens to 100% HP after 10s delay for 5HP/s
Ornithopter HP 70 --> 250
Cruise missile HP 0 --> 50, Armor class Light --> Heavy, Acquire Range 7.112 --> 6
Missile Tank/Turret Damage 49 --> 50
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1.01c
MCV armoc class is Harvester. MCV and Harvester now regen to 100% HP after 10s delay for 5HP/s
Devastator lost its regen. HP 650 --> 750
Fremen cooldown 120s --> 90s, Fremen HP 70 --> 60
Saboteur Cooldown 90s --> 60s
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1.01b
Sonic Tank redundant anti-ally weapon removed.
CY now has Building Armor class (Upgradeable), HP 400 --> 1000
Sonic Tanks got their own armor class, so Sonics Tanks and Fremen would deal only 5% damage to other Sonics
Quad Build Time 16 --> 14
Scout Ornithopter Build Time 29 --> 48
Cruise Missile Build Time 22 --> 36
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1.01a
Fremen now regenerates to full HP, 1%/s after 5s delay
Carryall HP 200 --> 300, No Regen
All Airstrike Ornithopters speed 224 --> 160, HP 80 --> 70 (2-shot by missiles), Vision on attack 5.112 --> 8
All Airstrike Ornithopters fire 15 times, deal 80 damage and have 2-cell spread.
Damage modifiers adjusted slightly, too much to write.
Death Hand spread 1.95 --> 2 cells
Modifiers adjusted, in short it is better vs tanks.
Edit map info
Reports of Red Chasm - "Recon Felina 1.1" Enhanced
Lint check for release-20230225
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