Display scripts_new.lua or download file.
Checkout documentation
Description:
It was not so final after all...
1.01
New unit added - Cruise Missile
1 HP air unit, built at High-Tech Factory, Requires High-Tech Factory Upgrade.
Behaves similar to Scout Ornithopter. When it sees the target closer than 7c552 cells away, fires a homing projectile. Missile itself is one-use only.
175 DMG, 2500 unit spread at 100, 50 falloff. Full damage to everything. 200% DMG to Walls and Static Defense. Does not attack buildings.
Scout Ornithopter Turn Speed 4 --> 3, Vision 7 --> 8, HP 75 --> 60 (2-shot by missiles)
Missile Tank/Turret Damage Falloff 100, 100, 10 with Spread 350. CloseEnough added to aid in damaging air units. Infantry modifier 20 --> 12. Overall anti-unit performance increased by ~5-6%
Trike chain attack removed. Damage 18 --> 22.5
Carryall HP 220 --> 200 (6-shot by missiles)
New Expirience model removed. Was not working properly.
Airstrike reveal time 90 --> 100, Death hand reveal time 100 --> 160
Deviator Burst removed. Reload 250, Effect Duration 500 (Was 196 and 400 at first, testing currently)
Edit map info
Reports of Worms Graveyard - "Recon Felina" Enhanced
Lint check for release-20230225
Previous revision | Revision | Next revision |
---|---|---|
3 |