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Description:
0.95
- Walls can be chained up to 6 segments
- IX Research Center HP 32500 --> 38000
- CY 2000$ Storage space added. MCV again requires Heavy Factory Upgrade to be created
- Sonic Tank Turn Speed 15 --> 12
- Deviator HP 11000 --> 12000, Turn Speed 12 --> 15
- Stealth Raider speed as Raider's
- Quad Range 4c0 --> 4c552, Inaccuracy 150 --> 128, None Modifier 25 --> 20, Light Modifier 90 --> 100
- Airstrike Damage per bomb 9000 --> 8000, Modifiers - CY 30 --> 25, Upg. Building 80 --> 50, Light 110 --> 100, Heavy 120 --> 80, Harvester 60 --> 80
- Death Hand Modifiers - Basic Building 80 --> 100, Upg. Buildings 60 --> 55, Light 70 --> 100, Heavy/Harvester 60 --> 80
- In the map options, can be choose 0-4 carryalls at the start of the game
- Fog of War again unlocked
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0.94-0.91
- Experience system reworked to make elite units more valuable and stronger overall:
3 Levels, 350% value for Level 1, 750% Value for Level 2, 1200% Value for Level 3.
Each level gives 20% Damage Increase, Level 2 and 3 give 20% Range Increase each and Level 3 gives percentage-based HP Regen
- Some structures were missing Armor Upgrades, added now. Repair Pad and Palace had Wood and CY armor respectively, changed to Building. Palace HP 35000 --> 84000
- Trikes now has 3-shot burst. Each subsequent shot hits the cell further than intended target, but per-shot damage is smaller (2160 --> 1800). Modifiers - Basic Building 45 --> 32, Upg. Building 28 --> 24
- Fremen and Sardaukar weapons simplified to take up one slot without losing any effectiveness. They both can attack infantry at 4c522 Range. Fremen fires slightly faster and deals ~120% more damage to harvesters then Sardaukar. Sardaukar Death explosion now deals damage more consistently, does np damage to allies
- Deviator leaks gas thrice upon being killed. Each leak is larger than the previous one, but has lesser effect duration
- Sonic Tank damage model simplified. Linear damage rise to 100% until 3.375 cells. Full damage for the rest of range. Modifiers - Building 120 --> 130 to Upg. Building 110 --> 90
- Devastator can no longer attack during self-destruct sequence
- Harkonnen Dropship releases 5 Sardaukars at Level 1 (20% Damage Increase)
- Saboteur weapon is simplified, now you can stack multiple saboteur explosions safely. Anti-vehicle damage buffed (around 42%)
- Death Hand and Saboteur building demolition ability no longer flash
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0.9 (not to be confused with actual 0.9 enhanced tho)
- Price and Build time for most buildings and upgrades have been adjusted. Wind Trap gives 250E
- Silo Vision Upgrade added (500$, 2.25 --> 6.75)
- Scout Ornithopter added
- Carryall HP doubled, price less (1100$ --> 1000$), produced faster (30 --> 24 sec)
- Harvester capacity increased 700$ --> 1000$, price less (1200$ --> 1000$)
- All Infantry attacks slightly further, some are also produced slightly longer and price adjusted
- All trikes attacks slightly further (as the grenadiers), produced slightly longer (for 1 second, along with the quad), price slightly adjusted
- Siege Tanks now outranges Missile Tank by 1 cell. Missile Tank range is now equal to Rocket Turret range (7.75). The turn rate of both units is slightly reduced, the production speed is slightly longer. Also, the projectile speed of the siege tank has been slightly reduced, but the accuracy of the shot is higher
- Sonic Tank HP 30000 --> 20000, Speed 27 --> 38, Range and Vision 5.75 --> 6.75
- Fremen deals thrice as much damage to Infantry, shot travels instantly, but (along with Sonic Tank itself) deals only 5% damage to other Sonic Tanks
- The fire rate of the gun turret is similar to that of a Ordos combat tank, the damage to infantry is higher
- Slightly changed the reload time of most super weapons
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Reports of Chess Tableland - "Recon" Enhanced 0.95
Lint check for release-20230225
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If you want to defeat your opponent here, then you will need not only the skills of a strategist, but preferably the skills of a chess player too, in order to navigate this "board" more effectively.