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Imperial Basin - "Recon" Enhanced 0.95
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0.95

Trike aquires targets a lot more responsively

Harvester Price 1200 --> 1000

Sonic deals full damage to Ally, Turn Speed 15 --> 12

Deviator HP 11000 --> 12000, Turn Speed 12 --> 15

Stealth Raider Speed 110 --> 132, Turn Speed 32 --> 40

MCV now requires CY Upgrade to be created

Wall chain lenght 7 --> 6

Light Factory HP Buffed strongly, spam light vehicles to ur hearts content lololo

IX HP 32500 --> 38000

Palace HP 75000 --> 84000

CY 2000$ Storage space added

Atraides Airstrike Damage per bomb 9000 --> 8000, Modifiers - CY 30 --> 25, Upg. Building 80 --> 50, Light 110 --> 100, Heavy 120 --> 80, Harvester 60 --> 80

Death Hand Modifiers - Upg. Buildings 40 --> 55, Light 70 --> 100, Heavy/Harvester 60 --> 80

Quad Range 4c0 --> 4c552, Inaccuracy 150 --> 128, None Modifier 25 --> 20, Light Modifier 90 --> 100

Starting Carryall options added - No and 4

Fog of war was unlocked, no idea why it was locked honestly
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0.94

Fremen and Sardaukar weapons simplified to take up one slot without losing any effectivness. They both can attack infantry at 4c522 Range. Fremen fires slightly faster and deals ~120% more damage to harvesters then Sardaukar, but deals only 5% damage to Sonic Tanks.

Some structures were missing Armor Upgrades, added now. Repair Pad and Palace had Wood and CY armor respectively, changed to Building. Palace HP 35000 --> 75000.

Death Hand damage to Basic Building 80 --> 100, to Upgraded Building 60 --> 40.

Sardaukar Death explosion now deals damage more consistently, does np damage to allies.

Trike damage to Basic Building 40 --> 32, to Upgraded Building 20 --> 24.

Experience system reworked to make elite units more valuable and stronger overall:
3 Levels, 350% value for Level 1, 750% Value for Level 2, 1200% Value for Level 3.
Each level gives 20% Damage Increase, Level 2 and 3 give 20% Range Increase each and Level 3 gives percentage-based HP Regen

Harkonnen Dropship releases 5 Sardaukars at Level 1 (20% Damage Increase)

Sonic Tank damage to Basic Building 120 --> 130, to Upgraded Building 110 --> 90.
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0.93

- Saboteur weapon is simplified, now you can stack multiple saboteur explosions safely. Anti-vehicle damage buffed (around 42%)

-Trike now has 3-shot burst. Each subsequent shot hits cell further than intended target (somewhat like Brood War Lurker attack), but per-shot damage is smaller (2160 --> 1800). Building modifier is also smaller (28\45 --> 20\40 for basic and upgraded respectively)

-Deviator leaks gas thrice upon being killed. Each leak is larger than the previous one, but has lesser effect duration

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0.92

- Sonic Tank damage model simplified. Deals 1/2 damage to Ally. Linear damage rise to 100% until 3.375 cells. Full damage for the rest of range.

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0.91

- Devastator can no longer attack during self-destruct sequence.

- Death Hand and Saboteur building demolition ability no longer flash

- Scout Ornithopter description added

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0.9 (not to be confused with actual 0.9 enhanced tho)

- Most building Price and Build time adjusted slightly. Wind Trap gives 250E

- Carryall HP doubled

- Scout Ornithopter added

- All Infantry attacks slightly further

- Silo Vision Upgrade added (500$, 2.25 --> 6.75)

- Sonic Tank HP 30000 --> 20000, Speed 27 --> 38, Range and Vision 5.75 --> 6.75

- Fremen deals thrice as much damage to Infantry, shot travels instantly, but (along with Sonic Tank itself) deals only 5% damage to other Sonic Tanks

- Walls can be chained up to 7 (or 6, I dont remember lol) segments

- Siege Tanks now outranges Missile Tank by 1 cell. Missile Tank range is now equal to Rocket Turret range (7.75)

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Mod:
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File Size:
5.3 MB
Categories:
Conquest
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Players:
8
Tileset:
ARRAKIS
Size:
128x128
MapFormat:
12
Published:
May. 14 - 2023
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