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Description:
0.94
Fremen and Sardaukar weapons simplified to take up one slot without losing any effectivness. They both can attack infantry at 4c522 Range. Fremen fires slightly faster and deals ~120% more damage to harvesters then Sardaukar, but deals only 5% damage to Sonic Tanks.
Some structures were missing Armor Upgrades, added now. Repair Pad and Palace had Wood and CY armor respectively, changed to Building. Palace HP 35000 --> 75000.
Death Hand damage to Basic Building 80 --> 100, to Upgraded Building 60 --> 40.
Sardaukar Death explosion now deals damage more consistently, does np damage to allies.
Trike damage to Basic Building 40 --> 32, to Upgraded Building 20 --> 24.
Experience system reworked to make elite units more valuable and stronger overall:
3 Levels, 350% value for Level 1, 750% Value for Level 2, 1200% Value for Level 3.
Each level gives 20% Damage Increase, Level 2 and 3 give 20% Range Increase each and Level 3 gives percentage-based HP Regen
Harkonnen Dropship releases 5 Sardaukars at Level 1 (20% Damage Increase)
Sonic Tank damage to Basic Building 120 --> 130, to Upgraded Building 110 --> 90.
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0.93
- Saboteur weapon is simplified, now you can stack multiple saboteur explosions safely. Anti-vehicle damage buffed (around 42%)
-Trike now has 3-shot burst. Each subsequent shot hits cell further than intended target (somewhat like Brood War Lurker attack), but per-shot damage is smaller (2160 --> 1800). Building modifier is also smaller (28\45 --> 20\40 for basic and upgraded respectively)
-Deviator leaks gas thrice upon being killed. Each leak is larger than the previous one, but has lesser effect duration
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0.92
- Sonic Tank damage model simplified. Deals 1/2 damage to Ally. Linear damage rise to 100% until 3.375 cells. Full damage for the rest of range.
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0.91
- Devastator can no longer attack during self-destruct sequence.
- Death Hand and Saboteur building demolition ability no longer flash
- Scout Ornithopter description added
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0.9 (not to be confused with actual 0.9 enhanced tho)
- Most building Price and Build time adjusted slightly. Wind Trap gives 250E
- Carryall HP doubled
- Scout Ornithopter added
- All Infantry attacks slightly further
- Silo Vision Upgrade added (500$, 2.25 --> 6.75)
- Sonic Tank HP 30000 --> 20000, Speed 27 --> 38, Range and Vision 5.75 --> 6.75
- Fremen deals thrice as much damage to Infantry, shot travels instantly, but (along with Sonic Tank itself) deals only 5% damage to other Sonic Tanks
- Walls can be chained up to 7 (or 6, I dont remember lol) segments
- Siege Tanks now outranges Missile Tank by 1 cell. Missile Tank range is now equal to Rocket Turret range (7.75
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Reports of Imperial Basin - "Recon" Enhanced 0.94
Lint check for release-20230225
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