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Description:
0.94
- Experience system reworked to make elite units more valuable and stronger overall:
3 Levels, 350% value for Level 1, 750% Value for Level 2, 1200% Value for Level 3.
Each level gives 20% Damage Increase, Level 2 and 3 give 20% Range Increase each and Level 3 gives percentage-based HP Regen
- Some structures were missing Armor Upgrades, added now. Repair Pad and Palace had Wood and CY armor respectively, changed to Building. Palace HP 35000 --> 75000.
- Trike damage to Basic Building 40 --> 32, to Upgraded Building 20 --> 24.
- Sonic Tank damage to Basic Building 120 --> 130, to Upgraded Building 110 --> 90.
- Fremen and Sardaukar weapons simplified to take up one slot without losing any effectivness. They both can attack infantry at 4c522 Range. Fremen fires slightly faster and deals ~120% more damage to harvesters then Sardaukar
- Sardaukar Death explosion now deals damage more consistently, does np damage to allies.
- Death Hand damage to Basic Building 80 --> 100, to Upgraded Building 60 --> 40.
- Harkonnen Dropship releases 5 Sardaukars at Level 1 (20% Damage Increase)
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0.93
-Trike now has 3-shot burst. Each subsequent shot hits cell further than intended target (somewhat like Brood War Lurker attack), but per-shot damage is smaller (2160 --> 1800). Building modifier is also smaller (28\45 --> 20\40 for basic and upgraded respectively)
-Deviator leaks gas thrice upon being killed. Each leak is larger than the previous one, but has lesser effect duration
- Saboteur weapon is simplified, now you can stack multiple saboteur explosions safely. Anti-vehicle damage buffed (around 42%)
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0.92
- Sonic Tank damage model simplified. Deals 1/2 damage to Ally. Linear damage rise to 100% until 3.375 cells. Full damage for the rest of range.
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0.91
- Devastator can no longer attack during self-destruct sequence.
- Death Hand and Saboteur building demolition ability no longer flash
- Scout Ornithopter description added
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0.9 (not to be confused with actual 0.9 enhanced tho)
- Price and Build time for most buildings and upgrades have been adjusted. Walls can be chained up to 6. Wind Trap gives 250E
- Silo Vision Upgrade added (500$, 2.25 --> 6.75)
- Scout Ornithopter added
- Carryall HP doubled, price less (1100$ --> 1000$), produced faster (30 --> 24 sec)
- Harvester capacity increased 700$ --> 1000$
- All Infantry attacks slightly further, some are also produced slightly longer and price adjusted
- All trikes attacks slightly further (as the grenadiers), produced slightly longer (for 1 second, along with the quad), price slightly adjusted
- Siege Tanks now outranges Missile Tank by 1 cell. Missile Tank range is now equal to Rocket Turret range (7.75). The turn rate of both units is slightly reduced, the production speed is slightly longer. Also, the projectile speed of the siege tank has been slightly reduced, but the accuracy of the shot is higher
- Sonic Tank HP 30000 --> 20000, Speed 27 --> 38, Range and Vision 5.75 --> 6.75
- Fremen deals thrice as much damage to Infantry, shot travels instantly, but (along with Sonic Tank itself) deals only 5% damage to other Sonic Tanks
- The fire rate of the gun turret is similar to that of a Ordos combat tank, the damage to infantry is higher
- Slightly changed the reload time of most super weapons
- In the map options, can be choose 1-3 carryalls at the start of the game
(These changes do not affect unique units and buildings from sub-factions)
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Reports of Chess Tableland - "Recon" Enhanced 0.94
Lint check for release-20230225
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If you want to defeat your opponent here, then you will need not only the skills of a strategist, but preferably the skills of a chess player too, in order to navigate this "board" more effectively.