RSS Feed
Go to the official OpenRA Website

Update from release-20200503 to release-20230225 on May 4, 2023, 10:23 p.m.:

AddPipDecorationTraits: Add decoration traits for selection pips.
Updating map... COMPLETE

ModernizeDecorationTraits: Modernize SelectionDecorations and With*Decoration traits.
Updating map... COMPLETE

RenameHealCrateAction: Rename 'HealUnitsCrateAction' to 'HealActorsCrateAction'.
Updating map... COMPLETE

RenameInfiltrationNotifications: Renamed InfiltrateForCash Notification to InfiltratedNotification.
Updating map... COMPLETE

MoveClassicFacingFudge: UseClassicFacingFudge functionality was moved to Cnc-specific sequence/coordinate code.
Updating map... COMPLETE

RenameWithNukeLaunch: Renamed WithNukeLaunchAnimation and Overlay
Updating map... COMPLETE

SpawnActorPowerDefaultEffect: Set SpawnActorPower EffectSequence to it's previous default value.
Updating map... COMPLETE

RemoveConditionManager: ConditionManager trait has been removed.
Updating map... COMPLETE

ConvertSupportPowerRangesToFootprint: Convert support power ranges to footprint
Updating map... COMPLETE

UpdateTilesetColors: Rename Tileset LeftColor and RightColor
Updating map... COMPLETE

UpdateMapInits: Update map actor definitions
Updating map... COMPLETE

CreateFlashPaletteEffectWarhead: Create FlashPaletteEffectWarhead to replace hardcoded nuke flashing.
Updating map... COMPLETE
Manual changes are required to complete this update:
* Add a FlashPaletteEffectWarhead to the following weapons:
* Weapon `atomic`, used by trait `NukePower` on actor MSLO (rules-lobby.yaml)

ChangeTargetLineDelayToMilliseconds: Changed DrawLineToTarget.Delay interpretation from ticks to milliseconds.
Updating map... COMPLETE

ReplaceFacingAngles: Increase facing angle resolution
Updating map... COMPLETE

RenameSelfHealing: SelfHealing was renamed as negative SelfHealing is a common usecase.
Updating map... COMPLETE

ReplaceBurns: Replaced Burns with separate render and health change traits.
Updating map... COMPLETE

RemoveMuzzleSplitFacings: Remove Armament.MuzzleSplitFacings.
Updating map... COMPLETE

RenameStances: Renamed player 'Stances' to 'Relationships'.
Updating map... COMPLETE

RemoveTurnToDock: TurnToDock is removed from the Aircraft trait.
Updating map... COMPLETE

RenameSmudgeSmokeFields: Renamed smoke-related properties on SmudgeLayer.
Updating map... COMPLETE

RenameCircleContrast: Rename 'ContrastColor' to 'BorderColor'.
Updating map... COMPLETE

SplitDamagedByTerrain: Several properties of 'DamagedByTerrain' have been moved to the new 'D2kBuilding' trait.
Updating map... COMPLETE

RemoveLaysTerrain: 'LaysTerrain' has been removed in favor of the new 'D2kBuilding' trait.
Updating map... COMPLETE

RenameMPTraits: Several traits spawning map actors and players have been renamed.
Updating map... COMPLETE

RemovePlayerHighlightPalette: PlayerHighlightPalette trait has been removed.
Updating map... COMPLETE

ReplaceWithColoredOverlayPalette: WithColoredOverlay Palette changed to Color.
Updating map... COMPLETE

RemoveRenderSpritesScale: Remove RenderSprites.Scale.
Updating map... COMPLETE

RemovePlaceBuildingPalette: *PlaceBuildingPreview palette overrides have been removed.
Updating map... COMPLETE

ReplaceShadowPalette: Removed ShadowPalette from WithShadow and projectiles.
Updating map... COMPLETE

ReplaceResourceValueModifiers: HarvesterResourceMultiplier and RefineryResourceMultiplier replaced with ResourceValueMultiplier.
Updating map... COMPLETE

RemoveResourceType: Remove ResourceType definitions.
Updating map... COMPLETE

ConvertBoundsToWDist: Convert Interactable and Selection bounds from pixels to WDist.
Updating map... COMPLETE

RemoveSmokeTrailWhenDamaged: 'SmokeTrailWhenDamaged' has been removed in favor of using 'LeavesTrails'.
Updating map... COMPLETE

ReplaceCrateSecondsWithTicks: Changed Crate Lifetime to Duration and use ticks and renamed PanicLength to PanicDuration.
Updating map... COMPLETE

UseMillisecondsForSounds: Convert announcement/notifier intervals to real (milli)seconds.
Updating map... COMPLETE

UnhardcodeSquadManager: SquadManagerBotModule got new fields to configure ground attacks and defensive actions.
Updating map... COMPLETE

RenameSupportPowerDescription: Support powers now use 'Name' and 'Description' fields like units.
Updating map... COMPLETE

AttackBomberFacingTolerance: Adds the old default value for AttackBomber FacingTolerance.
Updating map... COMPLETE

AttackFrontalFacingTolerance: Adds the old default value for AttackFrontal's FacingTolerance.
Updating map... COMPLETE

RenameCloakTypes: Rename 'CloakTypes' to 'DetectionTypes'
Updating map... COMPLETE

SplitNukePowerMissileImage: NukePower now defines the image for the missile with MissileImage.
Updating map... COMPLETE

ReplaceSequenceEmbeddedPalette: Replace Sequence EmbeddedPalette with HasEmbeddedPalette.
Updating map... COMPLETE

UnhardcodeBaseBuilderBotModule: BaseBuilderBotModule got new fields to configure buildings that are defenses.
Updating map... COMPLETE

UnhardcodeVeteranProductionIconOverlay: VeteranProductionIconOverlay is changed to ProductionIconOverlayManager giving it more customisation.
Updating map... COMPLETE
Manual changes are required to complete this update:
* Icon overlay logic has been split from ProducibleWithLevel to WithProductionIconOverlay trait.
If you have been using VeteranProductionIconOverlay trait, add WithProductionIconOverlay to following actors:
* WRA: ProducibleWithLevel (rules-lobby.yaml)

RenameContrailProperties: Rename contrail color properties
Updating map... COMPLETE

RemoveDomainIndex: Remove DomainIndex from World and add path finder overlays.
Updating map... COMPLETE

AddControlGroups: Add new ControlGroups trait.
Updating map... COMPLETE

Semi-automated update complete.
Please review the messages above for any manual actions that must be applied.