(7)Desert Boiler (Leaders HC)
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Description:
Supported team mods: 1) 2x2 AB vs CD 2) 3x3 ABE vs CDG or Left VS Right 3) 4x3 ABCD vs EFG = Grand master challenge. Surrounded situation = The DESERT BOILER !!! Hostile desert environment damaging all expensive technologies. Anywhere you need the bunch of technicians ( Engineers ) for constant service. Beware for the Assassins !!! - The Modified old Dune 2 Hard-Core is different concept of strategy = Small deadly tactical groups and very significant value of units for a free. Producible in Palace & Radar -
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Reports of (7)Desert Boiler (Leaders HC)
Lint check for release-20230225
Testing map: (7)Desert Boiler (Leaders HC)
OpenRA.Utility(1,1): Error: Actor type `engineer` trait `WithInfantryBody` field `DefaultAttackSequence` references an undefined sequence `shoot` on image `engineer`.
OpenRA.Utility(1,1): Error: Actor type `thumper` trait `WithInfantryBody` field `DefaultAttackSequence` references an undefined sequence `shoot` on image `thumper`.
OpenRA.Utility(1,1): Error: Actor type `saboteur` trait `WithInfantryBody` field `DefaultAttackSequence` references an undefined sequence `throw` on image `saboteur`.
OpenRA.Utility(1,1): Error: Actor type `thumper_level1` trait `WithInfantryBody` field `DefaultAttackSequence` references an undefined sequence `shoot` on image `thumper`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:354 refers to a trait field `DamageThreshold` that does not exist on `DamagedByTerrain`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:355 refers to a trait field `StartOnThreshold` that does not exist on `DamagedByTerrain`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:859 -ProductionFromMapEdge defines child nodes, which are not valid for removals.
Errors: 7
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Comments for revision 1:
Mod:
D2K
File Size:
113.7 KB
Categories:
Conquest
Uploader:
Players:
7
Tileset:
ARRAKIS
Size:
128x128
MapFormat:
11
Published:
Aug. 08 - 2022
Downloading:
Parsed by: release-20230225
Lint check status:
release-20230225
Rating:
0.0
Viewed:
218
Downloaded:
119
Played:
0
Map is beautiful natural Hard-Core but do not make it worse by stupid westwood bug affecting the IX,Heavy Fac and Hi-Tech (BA). To fix the inner game bug with additional unwanted damage you need to build concrete, silo, or wall behind those buildings on the left top side. The bug is more significant while you are playing with autoconcrete on. The left top corner of IX,Heavy Fac and Hi-Tech (BA) can not be empty holy ground or its damaged additional by inner westwood game error. But its easily fixable while you are playing the game.
Fixed Death hand launching by carryall crash sometime. Its smaller now. It was Stronger than original Death Hand :-) Trying & Errors...Additional Saboteur Laser damage vs buildings slightly decreased. Siege tank damage vs buildings slightly increased, same for Siege missile launcher.
Somehow, Sometime the Harvesters are stuck before the spice refinery. Bad Luck...The Only way to fix this problem is destroy the Harvesters or maybe prevent no more like 2 harvesters per refinery. I dont know how its possible.- Modder de Noob -
Rare useful practical Tip when you are playing crates on. You should always collect those crates by High-ranking officer Rank level 4+ ! Rank Level 5 is gaining supervision over the battlefield. § The Rank 5 General without the combat experience...But he work well anyway no matter how he get his Rank 5 §
Mod contain some trivial errors but those errors are easily fixable when player is experienced by several games to security of clean game without Errors!
https://www.youtube.com/watch?v=c1YYZquAGdw
Its here...Lost sietch, top corner on the right. Impassable for the tanks. Last refuge camp of the Fremens. Near the corpse of giant worm.
§ Creative inspiring music § :-)
https://www.youtube.com/watch?v=x1SUUkhKkXo
Solo Grand Master Challenge F position VS 6 Ai Bot Team & Some Gladius Class & 20 000 Starting credits & Autoconcrete On for Ai Bots & 0 Handicaps = Unplayable in such Map & Map autor is Failing - The Desert BOILER -
Basic player statistic: As game administrator i will set 3 better players on the mid. 4 worse players around as team in power play. - Manual Balance -