Update logs for map: Z Quaint Mountain Resort
Update from release-20210321 to playtest-20221223 on Dec. 27, 2022, 6:38 a.m.:
RenameMPTraits: Several traits spawning map actors and players have been renamed.
Updating map... COMPLETE
RemovePlayerHighlightPalette: PlayerHighlightPalette trait has been removed.
Updating map... COMPLETE
ReplaceWithColoredOverlayPalette: WithColoredOverlay Palette changed to Color.
Updating map... COMPLETE
RemoveRenderSpritesScale: Remove RenderSprites.Scale.
Updating map... COMPLETE
Manual changes are required to complete this update:
* The actor-level scaling has been removed from Zombie2 (/tmp/tmpamyz6c2d/ZQuaintMR.4-3.oramap).
You must manually define Scale on its sequences instead.
* The actor-level scaling has been removed from ZombieAA (/tmp/tmpamyz6c2d/ZQuaintMR.4-3.oramap).
You must manually define Scale on its sequences instead.
* The actor-level scaling has been removed from Zombie3 (/tmp/tmpamyz6c2d/ZQuaintMR.4-3.oramap).
You must manually define Scale on its sequences instead.
* The actor-level scaling has been removed from Zombie4 (/tmp/tmpamyz6c2d/ZQuaintMR.4-3.oramap).
You must manually define Scale on its sequences instead.
RemovePlaceBuildingPalette: *PlaceBuildingPreview palette overrides have been removed.
Updating map... COMPLETE
ReplaceShadowPalette: Removed ShadowPalette from WithShadow and projectiles.
Updating map... COMPLETE
ReplaceResourceValueModifiers: HarvesterResourceMultiplier and RefineryResourceMultiplier replaced with ResourceValueMultiplier.
Updating map... COMPLETE
RemoveResourceType: Remove ResourceType definitions.
Updating map... COMPLETE
ConvertBoundsToWDist: Convert Interactable and Selection bounds from pixels to WDist.
Updating map... COMPLETE
RemoveSmokeTrailWhenDamaged: 'SmokeTrailWhenDamaged' has been removed in favor of using 'LeavesTrails'.
Updating map... COMPLETE
ReplaceCrateSecondsWithTicks: Changed Crate Lifetime to Duration and use ticks and renamed PanicLength to PanicDuration.
Updating map... COMPLETE
UseMillisecondsForSounds: Convert announcement/notifier intervals to real (milli)seconds.
Updating map... COMPLETE
UnhardcodeSquadManager: SquadManagerBotModule got new fields to configure ground attacks and defensive actions.
Updating map... COMPLETE
RenameSupportPowerDescription: Support powers now use 'Name' and 'Description' fields like units.
Updating map... COMPLETE
AttackBomberFacingTolerance: Adds the old default value for AttackBomber FacingTolerance.
Updating map... COMPLETE
AttackFrontalFacingTolerance: Adds the old default value for AttackFrontal's FacingTolerance.
Updating map... COMPLETE
RenameCloakTypes: Rename 'CloakTypes' to 'DetectionTypes'
Updating map... COMPLETE
SplitNukePowerMissileImage: NukePower now defines the image for the missile with MissileImage.
Updating map... COMPLETE
ReplaceSequenceEmbeddedPalette: Replace Sequence EmbeddedPalette with HasEmbeddedPalette.
Updating map... COMPLETE
UnhardcodeBaseBuilderBotModule: BaseBuilderBotModule got new fields to configure buildings that are defenses.
Updating map... COMPLETE
UnhardcodeVeteranProductionIconOverlay: VeteranProductionIconOverlay is changed to ProductionIconOverlayManager giving it more customisation.
Updating map... COMPLETE
Manual changes are required to complete this update:
* Icon overlay logic has been split from ProducibleWithLevel to WithProductionIconOverlay trait.
If you have been using VeteranProductionIconOverlay trait, add WithProductionIconOverlay to following actors:
* SHARP: ProducibleWithLevel (/tmp/tmpamyz6c2d/ZQuaintMR.4-3.oramap)
* SNIPER: ProducibleWithLevel (/tmp/tmpamyz6c2d/ZQuaintMR.4-3.oramap)
RenameContrailProperties: Rename contrail color properties
Updating map... COMPLETE
Semi-automated update complete.
Please review the messages above for any manual actions that must be applied.