Lost Diablo (HC.L)
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Description:
2v2v2v2 or 4v4 full house recommended: 1) Cull the weak: Home resources are swiftly depleted. There are SEVEN renewable spice fields out side the main Diablo Island. 2) Secure the spice production flow: Some of those renewable spice fields are close to the minor platforms for base building and can be protected by long range missile towers. Long supply lines offer opportunity to intercept enemy carryalls by mobile missile launchers. 3) Combat skills : Protect your Leaders for constant income. Consider your strategic and tactical decisions wisely. 2xDestroyed vs Lost mean quite a lot in this Map & Mod the Hard-Core
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Reports of Lost Diablo (HC.L)
Lint check for playtest-20221203
Testing map: Lost Diablo (HC.L)
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Mod:
D2K
File Size:
122.7 KB
Categories:
Conquest
Uploader:
Players:
8
Tileset:
ARRAKIS
Size:
164x164
MapFormat:
11
Published:
Dec. 21 - 2022
Downloading:
Parsed by: playtest-20221203
Lint check status:
pass
playtest-20221203
Rating:
0.0
Viewed:
492
Downloaded:
184
Played:
0
Omnius is allmost same. Only Officer power +difficulty. Vidious is more harder. Gladius can have 20 harvesters. Pretest i have failed vs 2x gladius defensive stance. Last version i was able alone 1v6. Ai should be better now for cooperative games.
,,Harder´´ single player or cooperative vs Ai-Bots. Stronger Bot Eco management. Also Ai is now using all powers. Some trivial terrain corrections. §§§ Harder §§§ = on Late Game. Early Ai is Easier for all classes. Player have more time before his first rush. Depend Staring credits. Mean classic 5000.
Old story merged with a new story. Its not about campaign missions. But about the ,,campaign´´ single player cinematic mission. There was Leaders, Assassins and superior technologies that all playing in this Map. Death Trap and Old School. No matter the playing is a bit complicated and hard. - Desert Law -
Practical game tips how to get effective combat skills.
Rank 5: This unit is starting to be a very special. Not only for Offensive and Defensive Aura, but also for Supervision over the battlefield. 1) Defensive Stance Rank 5 General: Best positioning is near long range missile towers to provide necessarily vision for the targeting at their max distance. Additional the unit is protected in good chance to get additional rank up. 2) Offensive Stance Rank 5 General. To provide attack bonus is better Officer Rank 4. Rank 5 Offensive stance have best positioning close to long range weapons as siege tanks or missile launchers to provide necessarily vision for targeting at their max distance. 3) Rank Up: In my games the General rank 5 is privileged to kill high valued units as engineers or damaged structures. When rank 6 is reached = Move out from combat with this Unit Level 6. 2 reasons: This unit reached Max of Combat XP and have economic Function now. Rank 6 should be replaced by another Rank 5 for filling the combat tasks if you have more ranks Level 5. / Another special Scouting function have Trikes and Quads min Rank Level 5. But sometime its very difficult to reach level 5 with a most Suitable Ordos Stealth Trike for best example. / Was looking my Ai. Nice job Engineers are keeping healthy the ranked units also for AI. AI can be sometime very nasty with this ability + Officer Auras Bonus Efficiency.
The Fastest ,,Lucky´´ way how to reach Rank 5 is Radar Upgrade for Officer Power Rank 4, and with this unit searching and collecting the crates and hope for rank up General. ( Without combat Experience ) = Game ,,Cheat´´ Crate. Balanced or Slightly unbalanced Battles can decide Rank 5 very easily.
Another nasty event for save important limited resources is Engineers positioning or ,,attack´´ moves for constant maintenance of structures damaged by the Desert over long time. You need to protect your base and technicians inside by the Wall or your engineers are easily killed by Ordos Assassins Guild or agile Trikes dangerous also for Officers.
Notice: ( Auto concrete On: Bug Fixing ) It's the Upper Left Corner Heavy Fac, IX, Hi-Tech (BA) = This is a Game Error... Not the Author of the Mod or Map. There has to be that Concrete Slab from Something, otherwise it does a Breakdown and additional Damage over time that it shouldn't be. Just build Silo or Wall Behind upper corner left. The problem is easily fixed during the game.
Me think HC.L Final Version = Very finished Mod: Leaders and Assassins on the natural special Map.
Critical energy factor. All production is dramatic slowed when player get low power event. Infantry production speed less vulnerable but still very significant. Easier victorious tactic = Enemy wind plants targeting.