Description:
This small map features several interconnected islands on a grid 3 high and 3 wide.
The middle island is partitioned so that units can shoot at each other, but not cross over to the other side. The map also features pre-built neutral walls around resources and money-generating buildings. Creep mines are placed on damaged tiles in the partitioned middle island. Icebergs and deep ocean are included to prevent players from blockading the middle island using ships.
The map was designed for short sessions with lots of tension. Because of this, resources and money-generating buildings lie directly on the land path to the enemy or are reachable by artillery from an island nearby. There are few resources on the map overall, to force players to take the initiative.
Edit map info
Reports of 3 × 3 = 9
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