Hark 7 (Leaders HC)
Advanced
Click to see custom Rules.
Lua map
This map includes Lua scripting logic.
Display harkonnen07.lua or download file.
Display harkonnen07-AI.lua or download file.
Checkout documentation
Description:
Original Harkonnen Campaign Mission 7(f) reedited into Leaders HC Mod from the last Desert Diablo rules Set.
Edit map info
Reports of Hark 7 (Leaders HC)
Lint check for release-20210321
Testing map: Hark 7 (Leaders HC)
OpenRA.Utility(1,1): Error: Actor type `light_inf_level1` does not define a default visibility type!
OpenRA.Utility(1,1): Error: Actor type `trooper_level1` does not define a default visibility type!
OpenRA.Utility(1,1): Error: Actor type `mpsardaukar_level1` does not define a default visibility type!
OpenRA.Utility(1,1): Error: Actor type `engineer` trait `WithInfantryBody` field `DefaultAttackSequence` references an undefined sequence `shoot` on image `engineer`.
OpenRA.Utility(1,1): Error: Actor type `thumper` trait `WithInfantryBody` field `DefaultAttackSequence` references an undefined sequence `shoot` on image `thumper`.
OpenRA.Utility(1,1): Error: Actor type `saboteur` trait `WithInfantryBody` field `DefaultAttackSequence` references an undefined sequence `throw` on image `saboteur`.
OpenRA.Utility(1,1): Error: The following buildable actor has no (enabled) Tooltip: light_inf_level1
OpenRA.Utility(1,1): Error: The following buildable actor has no (enabled) Tooltip: trooper_level1
OpenRA.Utility(1,1): Error: The following buildable actor has no (enabled) Tooltip: mpsardaukar_level1
OpenRA.Utility(1,1): Error: MDN-rules.yaml:354 refers to a trait field `DamageThreshold` that does not exist on `DamagedByTerrain`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:355 refers to a trait field `StartOnThreshold` that does not exist on `DamagedByTerrain`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:861 -ProductionFromMapEdge defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1994 -GiveCashCrateAction@1 defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2002 -GiveCashCrateAction@3 defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2006 -ExplodeCrateAction@1 defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2009 -HideMapCrateAction defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2012 -LevelUpCrateAction defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2014 -RevealMapCrateAction defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2017 -GiveUnitCrateAction@LightInfantry defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2021 -GiveUnitCrateAction@Trooper defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2025 -GiveUnitCrateAction@Engineer defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2029 -GiveUnitCrateAction@Thumper defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2033 -GiveUnitCrateAction@Grenadier defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2038 -GiveUnitCrateAction@Sardaukar defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2043 -GiveUnitCrateAction@Trike defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2048 -GiveUnitCrateAction@Raider defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2053 -GiveUnitCrateAction@Quad defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2057 -GiveUnitCrateAction@StealthRaider defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2062 -GiveUnitCrateAction@Harvester defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2066 -GiveUnitCrateAction@CombatA defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2071 -GiveUnitCrateAction@CombatH defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2076 -GiveUnitCrateAction@CombatO defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2081 -GiveUnitCrateAction@SiegeTank defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2085 -GiveUnitCrateAction@MissileTank defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2089 -GiveUnitCrateAction@Fremen defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2094 -GiveUnitCrateAction@Saboteur defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2099 -GiveUnitCrateAction@SonicTank defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2104 -GiveUnitCrateAction@Devastator defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2109 -GiveUnitCrateAction@Deviator defines child nodes, which are not valid for removals.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:2114 -GiveMcvCrateAction defines child nodes, which are not valid for removals.
Errors: 40
Previous revision | Revision | Next revision |
---|---|---|
Nothing found | 1 |
It's the latest |
Comments for revision 1 (current):
Mod:
D2K
File Size:
682.6 KB
Categories:
Campaign
Uploader:
Players:
1
Tileset:
ARRAKIS
Size:
100x70
MapFormat:
11
Published:
Oct. 22 - 2022
Downloading:
Parsed by: release-20210321
Lint check status:
release-20210321
Rating:
0.0
Viewed:
395
Downloaded:
129
Played:
0
fixed. I know its difficult. The Error was making scenario easier. The Bugged imperial troopers removed from this mission.
Still testing...My skills allowed me pass 6 missions until now. - Old moderate player -
,,Easy´´ passed and working. 5x trying
Tip: fast eco min 4 harvesters, repair pad, squad of combat tanks get into the ranks. Serial defensive counter-attacks from a side. - Was my way -