WW3 Gardens
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Reports of WW3 Gardens
Lint check for release-20210321
Testing map: WW3 Gardens
OpenRA.Utility(1,1): Error: heli.RearmableInfo.RearmActors: Missing actor `carr.deployed`.
OpenRA.Utility(1,1): Error: hind.RearmableInfo.RearmActors: Missing actor `carr.deployed`.
OpenRA.Utility(1,1): Error: mh60.RearmableInfo.RearmActors: Missing actor `carr.deployed`.
OpenRA.Utility(1,1): Error: apache.RearmableInfo.RearmActors: Missing actor `carr.deployed`.
OpenRA.Utility(1,1): Error: harr.RearmableInfo.RearmActors: Missing actor `carr.deployed`.
OpenRA.Utility(1,1): Error: cv.deployed.TransformsInfo.IntoActor: Missing actor `carr`.
OpenRA.Utility(1,1): Warning: Actor type `fact.colorpicker` grants conditions that are not consumed: china
OpenRA.Utility(1,1): Warning: Actor type `fact` grants conditions that are not consumed: china
OpenRA.Utility(1,1): Warning: Actor type `batf` grants conditions that are not consumed: notmobile
OpenRA.Utility(1,1): Warning: Actor type `cv.deployed` grants conditions that are not consumed: notmobile, cargo
OpenRA.Utility(1,1): Error: OpenRA.Mods.Common.Lint.CheckSequences failed with exception: System.InvalidOperationException: Unit `cv` does not have any sequences defined.
at OpenRA.Graphics.SequenceProvider.HasSequence (System.String unitName, System.String sequenceName) [0x00029] in <24adfa0d4e934ea8abdc965bd2260629>:0
at OpenRA.Mods.Common.Lint.CheckSequences.Run (System.Action`1[T] emitError, System.Action`1[T] emitWarning, OpenRA.Ruleset rules, OpenRA.Graphics.SequenceProvider sequences) [0x002e4] in <5ef18333659f4b3884b32134748e7e88>:0
at OpenRA.Mods.Common.Lint.CheckSequences.OpenRA.Mods.Common.Lint.ILintRulesPass.Run (System.Action`1[T] emitError, System.Action`1[T] emitWarning, OpenRA.ModData modData, OpenRA.Ruleset rules) [0x0006d] in <5ef18333659f4b3884b32134748e7e88>:0
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.CheckRules (OpenRA.ModData modData, OpenRA.Ruleset rules, OpenRA.Map map) [0x0002c] in <5ef18333659f4b3884b32134748e7e88>:0
OpenRA.Utility(1,1): Error: Buildable actor ss has prereq ~techlevel.naval not provided by anything.
OpenRA.Utility(1,1): Error: Buildable actor msub has prereq ~techlevel.naval not provided by anything.
OpenRA.Utility(1,1): Error: Buildable actor dd has prereq ~techlevel.naval not provided by anything.
OpenRA.Utility(1,1): Error: Buildable actor ca has prereq ~techlevel.naval not provided by anything.
OpenRA.Utility(1,1): Error: Buildable actor pt has prereq ~techlevel.naval not provided by anything.
OpenRA.Utility(1,1): Error: Buildable actor smnly has prereq ~techlevel.naval not provided by anything.
OpenRA.Utility(1,1): Error: Buildable actor ngg has prereq ~techlevel.naval not provided by anything.
OpenRA.Utility(1,1): Error: Buildable actor dd2 has prereq ~techlevel.naval not provided by anything.
OpenRA.Utility(1,1): Error: Buildable actor cv has prereq ~techlevel.naval not provided by anything.
OpenRA.Utility(1,1): Error: Buildable actor icbmsub has prereq ~techlevel.naval not provided by anything.
Errors: 17
Previous revision | Revision | Next revision |
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4 |
Comments for revision 4 (current):
Comments for revision 3:
vapre commented on Nov. 20, 2022, 5:52 p.m.
rev 2.0.5:
Exception of type System.InvalidOperationException: Unit ivan does not have a sequence named die6
Mod:
RA
File Size:
19.5 MB
Categories:
Conquest
Uploader:
Players:
8
Tileset:
DESERT
Size:
128x128
MapFormat:
11
Published:
Jul. 31 - 2022
Downloading:
Parsed by: release-20210321
Lint check status:
release-20210321
Rating:
0.0
Viewed:
327
Downloaded:
1852
Played:
0
Hey Wagster, great update to China (barracks extra inf fix), but China is still a bit OP...
-cut down to only one free Heavy tank per war factory?
-lower conscript defense a bit since they are cheaper?
-turkey embassy needs time and money to be built (currently $0 abused)?
-give advanced fire tanks to Ukraine as well?
-make demos more expensive, slower and less defense?
-give allies Tiberian Dawn version APC with anti air capability?
-is it possible to make spy inside pillbox kill other spies?