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Marigold Town 3 vs 3 [BI-3.3]
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Description:

*** Balance Iteration 3.3 Testing ***

- Credits for various things: Darkademic, FRenzy, Orb, Pinkthoth, Punsho, TTTPPP, Widow and probably many others
- Custom BI 3.3 balance:
* ERCC refinery 2.1, BCC rax 1.0, ACC airfield 1.0
* Husks are restored with 15% health (down from 25%)
* Ranger speed 160 (down from 170), vision 7c0 (down from 8c0)
* Radar Dome cost 1500 (down from 1800)
* Phase Transport uncloak on load and unload
* Demo truck health 2800 (down from 5000), speed 75 (down from 85)
* Infantry prone duration 50 (down from 100)
* Tanya cost 1500 (up from 1200), added skull icon
* Spy added skull icon when disguised as Tanya
* Mine health 5000 (down from 10000)
* MGG has deployable shroud
* Parabombs come from a single badger (down from 3), with health 40000 (up from 30000) and 10 bombs (up from 5)
* Each bomb has range 6c0 (up from 3c0), fall speed 50 (up from 40), spread 1000 (up from 768), damage vs none 40 (up from 30) and vs wood 60 (up from 30)
* Mig health 8000 (down from 10000)
* Longbow anti-ground reload delay 34 (up from 30), burst delay 10 (up from 7)
* Dog chew time 20 (down from 45), jump 3c0 (up from 2c0)
* All defenses can now aim while being built
* Pillbox reload time 35 (up from 30)
* Flametower reload time 70 (up from 65)
* SAM missile max range 11c0 (up from 9c0)
* Iron Curtain footprint is now 2x2 (up from 2x1) and duration is 400 ticks (down from 500)
* GPS charge time 3 mins (down from 8 mins), when fired units revealed for 1 min, then 3 mins to recharge, global timer only when used
* Modified production queue timings (except vehicles): 100, 86, 75, 67, 60, 55, 50 (rather than 100, 85, 75, 65, 60, 55, 50)

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File Size:
144.2 KB
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BI-3.3
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6
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Published:
Mar. 31 - 2022
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