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Update logs for map: ColorTree [TEM] (fall) 2v2

Update from release-20200202 to release-20210321 on March 22, 2022, 3:18 a.m.:

RemoveYesNo: Remove 'yes' and 'no' in favor of 'true' and 'false'.
Updating map... COMPLETE
Manual changes are required to complete this update:
* 'Yes' and 'no' have been removed from the mod rules. Chrome yaml files may need a manual update.

RemoveInitialFacingHardcoding: Removed InitialFacing hardcoding for non-VTOLs
Updating map... COMPLETE

RemoveAirdropActorTypeDefault: Removed internal default of ProductionAirdrop.ActorType
Updating map... COMPLETE

RenameProneTime: Renamed ProneTime to Duration
Updating map... COMPLETE

RemoveWithPermanentInjury: WithPermanentInjury trait has been removed.
Updating map... COMPLETE

AddResourceRenderer: Add ResourceRenderer trait
Updating map... COMPLETE

ReformatChromeProvider: Reformat UI image definitions.
Updating map... COMPLETE

RenameSpins: FallsToEarth.Spins has been refactored to MaximumSpinSpeed.
Updating map... COMPLETE

CreateScreenShakeWarhead: Create ScreenShakeWarhead to replace hardcoded shaking.
Updating map... COMPLETE

RenameRallyPointPath: Renamed RallyPoint Offset to Path
Updating map... COMPLETE

AddPipDecorationTraits: Add decoration traits for selection pips.
Updating map... COMPLETE

ModernizeDecorationTraits: Modernize SelectionDecorations and With*Decoration traits.
Updating map... COMPLETE

RenameHealCrateAction: Rename 'HealUnitsCrateAction' to 'HealActorsCrateAction'.
Updating map... COMPLETE

RenameInfiltrationNotifications: Renamed InfiltrateForCash Notification to InfiltratedNotification.
Updating map... COMPLETE

MoveClassicFacingFudge: UseClassicFacingFudge functionality was moved to Cnc-specific sequence/coordinate code.
Updating map... COMPLETE

RenameWithNukeLaunch: Renamed WithNukeLaunchAnimation and Overlay
Updating map... COMPLETE

SpawnActorPowerDefaultEffect: Set SpawnActorPower EffectSequence to it's previous default value.
Updating map... COMPLETE

RemoveConditionManager: ConditionManager trait has been removed.
Updating map... COMPLETE

ConvertSupportPowerRangesToFootprint: Convert support power ranges to footprint
Updating map... COMPLETE

UpdateTilesetColors: Rename Tileset LeftColor and RightColor
Updating map... COMPLETE

UpdateMapInits: Update map actor definitions
Updating map... COMPLETE

CreateFlashPaletteEffectWarhead: Create FlashPaletteEffectWarhead to replace hardcoded nuke flashing.
Updating map... COMPLETE

ChangeTargetLineDelayToMilliseconds: Changed DrawLineToTarget.Delay interpretation from ticks to milliseconds.
Updating map... COMPLETE

ReplaceFacingAngles: Increase facing angle resolution
Updating map... COMPLETE

RenameSelfHealing: SelfHealing was renamed as negative SelfHealing is a common usecase.
Updating map... COMPLETE

ReplaceBurns: Replaced Burns with separate render and health change traits.
Updating map... COMPLETE

RemoveMuzzleSplitFacings: Remove Armament.MuzzleSplitFacings.
Updating map... COMPLETE

RenameStances: Renamed player 'Stances' to 'Relationships'.
Updating map... COMPLETE

RemoveTurnToDock: TurnToDock is removed from the Aircraft trait.
Updating map... COMPLETE

RenameSmudgeSmokeFields: Renamed smoke-related properties on SmudgeLayer.
Updating map... COMPLETE

RenameCircleContrast: Rename 'ContrastColor' to 'BorderColor'.
Updating map... COMPLETE

SplitDamagedByTerrain: Several properties of 'DamagedByTerrain' have been moved to the new 'D2kBuilding' trait.
Updating map... COMPLETE

RemoveLaysTerrain: 'LaysTerrain' has been removed in favor of the new 'D2kBuilding' trait.
Updating map... COMPLETE

Semi-automated update complete.
Please review the messages above for any manual actions that must be applied.