Desert Storm 0.2
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Description:
Terrain damage to buildings disabled in this version and returned into original settings. Custom combat rules offering new unit and some new functions of some units. Houses changed. 0.2 Only start locations update for better orientation in lobby. 3x3 - 6x6 top vs bot teams primary.
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Reports of Desert Storm 0.2
Lint check for release-20210321
Testing map: Desert Storm 0.2
OpenRA.Utility(1,1): Error: MDN-rules.yaml:239 refers to a trait field `Power` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:240 refers to a trait field `Amount` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:329 refers to a trait field `Health` that does not exist on `Valued`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:330 refers to a trait field `HP` that does not exist on `Valued`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:561 refers to a trait field `Mobile` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:562 refers to a trait field `Speed` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:569 defines child nodes, which are not valid for Inherits.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:590 refers to a trait field `WithInfantryBody` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:591 refers to a trait field `DefaultAttackSequence` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:592 refers to a trait field `AutoTarget` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:593 refers to a trait field `AutoTargetPriority` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:594 refers to a trait field `ValidTargets` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:662 refers to a trait field `TakeCover` that does not exist on `Armament`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:663 refers to a trait field `ProneOffset` that does not exist on `Armament`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:666 refers to a trait field `AutoTarget` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:667 refers to a trait field `InitialStanceAI` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:741 refers to a trait field `Explodes` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:742 refers to a trait field `Weapon` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:743 refers to a trait field `EmptyWeapon` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:798 defines child nodes, which are not valid for Inherits.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:815 refers to a trait field `WithInfantryBody` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:816 refers to a trait field `DefaultAttackSequence` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:977 refers to a trait field `Mobile` that does not exist on `Armor`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:978 refers to a trait field `TurnSpeed` that does not exist on `Armor`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:979 refers to a trait field `Speed` that does not exist on `Armor`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1222 refers to a trait field `Armament` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1223 refers to a trait field `Weapon` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1231 refers to a trait field `Armament` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1232 refers to a trait field `Weapon` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1239 refers to a trait field `Valued` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1240 refers to a trait field `Cost` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1246 refers to a trait field `Turreted` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1247 refers to a trait field `TurnSpeed` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1254 refers to a trait field `RevealsShroud` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1255 refers to a trait field `Range` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1258 refers to a trait field `Valued` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1259 refers to a trait field `Cost` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:472 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:489 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:522 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:556 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
Errors: 41
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Comments for revision 1 (current):
Mod:
D2K
File Size:
44.6 KB
Categories:
Conquest
Uploader:
Players:
12
Tileset:
ARRAKIS
Size:
160x160
MapFormat:
11
Published:
Dec. 01 - 2021
Downloading:
Parsed by: release-20210321
Lint check status:
release-20210321
Rating:
0.0
Viewed:
461
Downloaded:
232
Played:
0
Early eco is slowed for more rush open game.
5000: 10x Light Infantry, 2x Grenadier 2x Trooper = Very Deadly Force from House Ordos available at 4 min. Tower can easily counter, but if player is completely suprised and without money...
PS: Good rusher have game at Start. Ive just wanted some different.
Ranked units have better efficiency in combat. So its worth for try. Engineers ability to Heal Soldiers or repair the vehicles is greatly supporting the Idea.
Atreides strategy: Fremen rebel campaign / Now available in barracks. Basic Fremen warrior is very usefull for vision providing. In this strategy the Atreides are hard to be Ambushed by suprising enemy attack. Moreless. Weapons of these desert warriors do heavy damage to infantry, moderate to light armor and buildings, lesser to heavy.
Harkonnen strategy: Agressive close combat / Standard combination of Sardaukars and Devastators providing for House Harkonnen allmost unstoppable assault force.
Ordos strategy: Sabotages, siege weaponry. / Basic Siege Weapon is Grenadier available early in game. This rule is providing for Ordos most dangerous Rush from all Houses. Other Ordos units are moreless weaker so they must count on superior siege weapon as Annihilator, or Sabotages by Assassins.
Another Features: 1) Force Attack Command for Engineers make them healing soldiers or repairing the units. 2) Sabouteur as Assassin secondary with close combat Laser. 3) Thumper infantry with portable grenade Launcher as regular combat unit secondary. 4) Deviator changed as regular combat unit. Heavy Siege Missile Launcher with a burst of High-Explosive assault. Whole combat design of game moreless changed.