Fort Noxus 0.1
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Description:
Terrain damage to buildings disabled in this version and returned into original settings. Combat rules DS 0.5
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Reports of Fort Noxus 0.1
Lint check for release-20210321
Testing map: Fort Noxus 0.1
OpenRA.Utility(1,1): Error: MDN-rules.yaml:239 refers to a trait field `Power` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:240 refers to a trait field `Amount` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:329 refers to a trait field `Health` that does not exist on `Valued`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:330 refers to a trait field `HP` that does not exist on `Valued`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:561 refers to a trait field `Mobile` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:562 refers to a trait field `Speed` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:569 defines child nodes, which are not valid for Inherits.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:590 refers to a trait field `WithInfantryBody` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:591 refers to a trait field `DefaultAttackSequence` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:592 refers to a trait field `AutoTarget` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:593 refers to a trait field `AutoTargetPriority` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:594 refers to a trait field `ValidTargets` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:662 refers to a trait field `TakeCover` that does not exist on `Armament`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:663 refers to a trait field `ProneOffset` that does not exist on `Armament`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:666 refers to a trait field `AutoTarget` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:667 refers to a trait field `InitialStanceAI` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:741 refers to a trait field `Explodes` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:742 refers to a trait field `Weapon` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:743 refers to a trait field `EmptyWeapon` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:798 defines child nodes, which are not valid for Inherits.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:815 refers to a trait field `WithInfantryBody` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:816 refers to a trait field `DefaultAttackSequence` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:977 refers to a trait field `Mobile` that does not exist on `Armor`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:978 refers to a trait field `TurnSpeed` that does not exist on `Armor`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:979 refers to a trait field `Speed` that does not exist on `Armor`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1222 refers to a trait field `Armament` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1223 refers to a trait field `Weapon` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1231 refers to a trait field `Armament` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1232 refers to a trait field `Weapon` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1239 refers to a trait field `Valued` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1240 refers to a trait field `Cost` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1246 refers to a trait field `Turreted` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1247 refers to a trait field `TurnSpeed` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1254 refers to a trait field `RevealsShroud` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1255 refers to a trait field `Range` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1258 refers to a trait field `Valued` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1259 refers to a trait field `Cost` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:472 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:489 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:522 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:556 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
Errors: 41
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Comments for revision 1 (current):
Mod:
D2K
File Size:
31.3 KB
Categories:
Conquest
Uploader:
Players:
12
Tileset:
ARRAKIS
Size:
128x128
MapFormat:
11
Published:
Nov. 28 - 2021
Downloading:
Parsed by: release-20210321
Lint check status:
release-20210321
Rating:
0.0
Viewed:
491
Downloaded:
220
Played:
0
I wasnt abble to solve problem with those automatic working engineers...So there is only finished combat rules 97% Working. Last 50 games include PvP matches without fatal errors or crashes. GL & HF Markis de Noob Rules!
https://forum.openra.net/viewtopic.php?f=83&t=21502
Dear PLAYTEST... PLZ!!! More XP Levelings dune 2K could be very cool. - Leaders and Assassins -
I was trying bots test 3v5. My team 3 in the middel vs 5 enemy bots around in encirclement. Just insane. Ive managed to destroy two bots on the left side...but third was hard defending and my second front on the other side were crushed by remaining two enemy bots. Than mean this Map offer excellent strategy challenge.
tinny bug have saboteur Laser, sometime missing the target or at Star rank he cant hit unit on his max range of Fire. This bug appeard when ive set increasing range of fire per higher ranks. But its trivial detail.
Star ranked saboteur is very occasional case specially in this version 0.1 without critical needs for Engineers.
Teory: Strategy tip full house: ABIJKL vs CDEFGH / H position in disadvantage beacause is too far from resources, but player there have Fastest way into Fort Noxus. Perhaps the prize for small delay worh for moving H mcv into Middle of Map and take the Fortification early in game.