(4)Desolate sands 0.5
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Description:
Comandos mission with a very low eco but stronger boosts per higher ranks. Spice Bloom Explosion is causing damage to your buildings and vehicles over time. Engineer can easily fix this problem by use the force attack in control panel or Ctrl+MB for constant repairing of the damaged objects or healing wounded soldiers. Dont lose higher ranked units. Recomended for PvP match with automatic concrete set Off. Primary A vs B positions MOD...Or combinated Mod 1x2, 1x3 or 2x2 with a lesser support positions C+D with lower resources nearby start location.
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Reports of (4)Desolate sands 0.5
Lint check for release-20210321
Testing map: (4)Desolate sands 0.5
OpenRA.Utility(1,1): Error: MDN-rules.yaml:205 refers to a trait field `DamageThreshold` that does not exist on `DamagedByTerrain`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:206 refers to a trait field `StartOnThreshold` that does not exist on `DamagedByTerrain`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:247 refers to a trait field `Power` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:248 refers to a trait field `Amount` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:337 refers to a trait field `Health` that does not exist on `Valued`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:338 refers to a trait field `HP` that does not exist on `Valued`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:569 refers to a trait field `Mobile` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:570 refers to a trait field `Speed` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:577 defines child nodes, which are not valid for Inherits.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:598 refers to a trait field `WithInfantryBody` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:599 refers to a trait field `DefaultAttackSequence` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:600 refers to a trait field `AutoTarget` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:601 refers to a trait field `AutoTargetPriority` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:602 refers to a trait field `ValidTargets` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:670 refers to a trait field `TakeCover` that does not exist on `Armament`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:671 refers to a trait field `ProneOffset` that does not exist on `Armament`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:674 refers to a trait field `AutoTarget` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:675 refers to a trait field `InitialStanceAI` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:749 refers to a trait field `Explodes` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:750 refers to a trait field `Weapon` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:751 refers to a trait field `EmptyWeapon` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:806 defines child nodes, which are not valid for Inherits.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:823 refers to a trait field `WithInfantryBody` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:824 refers to a trait field `DefaultAttackSequence` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:985 refers to a trait field `Mobile` that does not exist on `Armor`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:986 refers to a trait field `TurnSpeed` that does not exist on `Armor`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:987 refers to a trait field `Speed` that does not exist on `Armor`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1230 refers to a trait field `Armament` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1231 refers to a trait field `Weapon` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1239 refers to a trait field `Armament` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1240 refers to a trait field `Weapon` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1247 refers to a trait field `Valued` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1248 refers to a trait field `Cost` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1254 refers to a trait field `Turreted` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1255 refers to a trait field `TurnSpeed` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1262 refers to a trait field `RevealsShroud` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1263 refers to a trait field `Range` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1266 refers to a trait field `Valued` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1267 refers to a trait field `Cost` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:472 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:489 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:522 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:556 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:828 refers to a projectile field `Warhead` that does not exist on `InstantHit`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:829 refers to a projectile field `Damage` that does not exist on `InstantHit`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:830 refers to a projectile field `Spread` that does not exist on `InstantHit`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:831 refers to a projectile field `Falloff` that does not exist on `InstantHit`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:832 refers to a projectile field `Versus` that does not exist on `InstantHit`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:842 refers to a projectile field `DamageTypes` that does not exist on `InstantHit`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:843 refers to a projectile field `DamageCalculationType` that does not exist on `InstantHit`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:844 refers to a projectile field `AffectsParent` that does not exist on `InstantHit`.
Errors: 51
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Comments for revision 1 (current):
Mod:
D2K
File Size:
22.0 KB
Categories:
Conquest
Uploader:
Players:
4
Tileset:
ARRAKIS
Size:
85x85
MapFormat:
11
Published:
Nov. 01 - 2021
Downloading:
Parsed by: release-20210321
Lint check status:
release-20210321
Rating:
0.0
Viewed:
510
Downloaded:
195
Played:
0
Pretesting 1v3 Omnius,Vidious, Gladius and Automatic concrete ON as nessecary condition for playing this MOD with Ai Bots. Lost. New rules and warheads are quite crushing.
For PvP Ordos House Recomended. Modified Saboteur with close combat Laser is very Dangerous for unarmed engineers nessecary in larger groups for properly base functions. Deviator is modified as ,,regular´´ combat unit. ( mini super weapon / Soviet Katyusha 6xBurst of High Explosive rockets )
For unstoppable combat forces in open battle there is House Harkonnen recomended. Sardaukar is Dread fighter against other infantry types. Harkonnen combat tank is also quite good against enemy infantry. Devastator is much more stronger than Original.
If you like the Fremen Warriors...The House Atreides is highly recomended for you in this mod. Barracks can produce basic Fremen warrior with AT gun 30mm. strong vs infantry and light vehicles. Palace is producing Fedaykin strong vs everything. But they are cloaked only while standing. Countering the infiltration of much more dangerous Ordos Saboteur as modified Assassin.
Impossible...1v1 Omnius Defeated me...Bastard was building the Secondary Base on the next lesser start location...I didnt noticed just in time...Testing the Assassins in his Main Base...He used this for suprising attacks of my Main Base from his Secondary Base. That was unexpected Side of Enemy Attack.
I thought he was already DONE...By my Hostile Dune 2K Enviroment...I was Wrong...
One hour of ,,easy´´ testing game ended by suprising Fatal Player´s Defeat ( Map Autor ) by master Bot´s strategical and tactical Moves...
WP Ai Inteligence Settings by Original Dune Playtest Autors.